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  1. #1
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    You're right that the original original intent of specializations was to lessen the impact of not having access to all the crafters skills. Elsewhere I have agreed with the idea of specializations (like jobs) lock certain cross class abilities out!!

    However SE never intended for specialists to displace omni crafters but to compare to omni crafters.

    Still SE found out the ppl complaining the most are the omni crafters (which a huge chunk of the crafting community have 3+ max crafting classes). And the omni are demanding that specialist not only prop up those with 1 or 2 classes but also be EVEN more rewarding to those that sink the time to unlock them all.

    If specialist locks out certain cross classes I'd like them to return to each class having a perk (bsm made things overall easier; ltw reduce it durability loss; alc control it's CP; gsm stronger touch effects; wvr safe progress; arm strong progress; cul risky yet cheap touches and second chances....etc) this would give each path to HQ a different feel and destroy our macro system lol!!

    Currently this system if you want fast and reliable HQs you are mandated to cross class HT, CZ, CS2, BB (often crossed are ing2, maker's, muscle, innovations RS and PbP )
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    Last edited by javid; 05-01-2017 at 06:59 AM.