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  1. #3
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    I feel that any changes that they make should be to better realize the original intention of the specialist system: to allow single class end game crafters to HQ master crafts reliably. IIRC, one of the goals was to bring crafting back to its 2.0 state where end game crafts could be done using one class at 50 and low level cross class abilities only.

    These changes might work for omni-crafters, but single class crafters would be rather adversely affected if their specialist Byregot’s ability was reliant on the availability of a good/excellent proc. Single class specialist crafting is also contingent on using satisfaction and the heart ability for CP restores (no CZ, no maker’s mark/FS phase, etc.) so you wouldn’t want to limit the use of whistle or the heart ability unless you make other significant changes to offset this.

    It’s difficult to boost the current spec abilities in such a way to greatly help single class crafters without breaking the balance for omni-crafters. I believe that they have to either replace all spec abilities with skills that are roughly equivalent to cross class (clearly confirmed that this won’t be happening) or have the specialist soul lock out high level cross class abilities. This would allow any crafter to access specialist recipes while being forced to use the new powered up (and hopefully fixed) single class specialist crafting design.

    As it currently stands, major improvements are needed for the specialist system to cater to single class crafters. But the same isn’t true for omni-crafters (who can simply not use the spec abilities) unless the difficulty of recipes is increased significantly. At the current balance, anyone with a full set of cross class abilities, a robust strategy, and enough CP can generally face-roll anything from all NQ mats. RNG can also be mitigated using only a handful of HQ components.

    NQs will invariably happen due to bad RNG if you’re always crafting final products from 0 starting quality but the one or two NQ products that you get out of 20-30 synths is worth the time saved. If a crafter has a bit of extra time, simply HQing the easy level 50 mats on 4* crafts will eliminate most of the NQ risk.
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    Last edited by MN_14; 05-01-2017 at 05:10 AM.