DS: With the release of Stormblood, support for PS3 will be discontinued, and you’re encouraging players to move to a 64-bit version of Windows. Could you explain if this change will lead to visible effects in the expansion? Perhaps bigger areas, better effects or something else?
NY: Just to clarify, the ability to traverse seamlessly within large areas is something that was aleady possible. We just wanted to have dynamic changes in the scenery, which is why we included some of those loading screens. It’s not completely related to technical specs.
With the improvements in the baseline hardware, the biggest boon for us is that memory size will be vastly increased, but our intent isn’t to create graphics that might be even higher quality than what we have now. Instead, we want to increase how many assets we can show on your screen at the same time.
Outher improvements would be being able to travel faster on the map, and while some haven’t been announced yet, we are planning for various updates and upgrades.