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  1. #1
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80

    Will ever the resistance mechanic be usefull?

    Good day

    In the game we have different resistances- elemental and others like resistance to sleep, poison and so on. I wonder what for they are in the game, if they are totally useless, cant be used anywhere (maybe only in PvP, however Im not sure). Also we have totally useless elemental material which exists without any purpose0 only to meld for a faster spiritbond

    Dear SE. ARe you gonna make the resistance mechanics ever work and be useful or not? Maybe it is better just to cut in out and remove elemental material from the game at all?

    Thank you
    (0)

  2. #2
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    They're a relic of a bygone age. They should be totally removed. Actually adding elemental resists into the game at an appreciable level would DESTROY BLM and WHM damage, because you can't pick and choose elements, old FF style.

    Imagine an enemy heavily resistant to Fire. I hope you're not playing BLM, or you will never damage it.
    (2)

  3. #3
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I don't think the OP means so much of an elemental wheel, but when you look at your character, you'll see Ice Resistance.

    But there's no use for it. So if I stack up on Ice Elemental Materia, and go into fight Shiva EX her ice attacks will not be reduced. I think someone did a few tests with it, and it turned out that the increased resistance gives a small small...small..chance of it being resisted completely. While that's nice, it's such a low % of happening it isn't worth putting up over offensive material.

    Same with Blunt and other physical resistances, from what I've seen it has very little in terms of defense. It would be nice, if stacking up physical or elemental resistance helped with reducing overall damage from that type and element. Though that won't happen it seems, it's something that could just go away.

    Then again, with the meta of DPS DPS DPS, would this fit in? Say if the new EX trial is Piercing / Fire / Ice. Would a tank really put piercing on just to reduce a tank bust / normal attacks? Maybe, it would be nice to have for tanks that aren't up to par. Or fire resistance for Soar..then again you'd loose material for damage. But you go from is the damage loss worth the resistance gained. If you have to not clip that 75% but it makes the overall fight easier to heal..
    (1)
    Last edited by Leigaon; 01-20-2017 at 12:11 AM.

  4. #4
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    I dont know guys what to do, but resistances exist and Im sure they or must work or must be totally removed. I dont see any reasons for them to exist now
    (0)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,476
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    They work for mechanics that require them. Stand in water puddle to increase fire resistance in CT, for example.
    We just need more elemental mechanics.
    (3)

    http://king.canadane.com

  6. #6
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    there is stuff that pretty much got inherited from 1.0 i guess, but yeah I wouldn't mind it being gone. I personally don't like the point allocation system as it is atm but I guess that still sees the occasional vit change for progression.
    (0)

  7. #7
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Gumbercules View Post
    there is stuff that pretty much got inherited from 1.0 i guess, but yeah I wouldn't mind it being gone. I personally don't like the point allocation system as it is atm but I guess that still sees the occasional vit change for progression.
    Yes, it works, but it doesnt realized anywhere. That what I name useless
    (0)

  8. #8
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    When you refer to element I guess you mean "wouldn't it be interesting that Ice Resist Materia makes us much more resistant on a fight like Shiva where 100% of her spells are Ice?"

    No it will never be useful because it is part of those out dated stats that everyone find interesting but that actually break the game when they start to be meaningful. (In an mmo obviously)
    No matter what they'll do it's a nich mechanic and buffing it through the roof won't fix the issue.

    It is currently too weak to be used, so no one uses it.
    Let say they buff it enough to the point it is worth using it, then you'll end up in a few scenario
    Let say you have a new primal with a lot of Water, so obviously stacking Water Materia, assuming a strong buff, would be greatly beneficial.
    You will end up in either of these 3 scenario
    1- Fight expects you to have the materia (or greatly overgear the fight), if you don't you'll probably wipe from taking too much dmg. These materia can be seen a WoW "resistance gear" which served no purpose but filling player's bag and preventing progression.
    2- Fight doesn't expect you to have these materia, so having these materia makes the fight difficulty drop as people don't die on what they should die since they take less dmg than expected.
    3- By some unknown wizardry, SE manages to make the materia perfectly balanced, so there is no clear benefit or loose from using those. End result would be that nobody uses these as they'd only be good on one fight whereas main stat materia are good on all fight.


    I'm not talking about boss mechanic such as "if you touch water puddle you'll resist the next fire explosion and if you touch fire puddle you'll resist the next ice explosion and the point of the fight is to alter these two buff... this is a boss mechanic and it has nothing to do with "elements" beside having the same name.
    Beside some super duper hard mode bosses for the 1% mega elitist player who will willingly adapt their gear for every fight in the name of raid progress... no matter what they do with the current system, it will end up in one of the 3 category above as they cover all possibilities, materia being too required, being just strong but situationnal, being balanced so useless.

    Blizzard tried, other mmo tried, and in the end, they simply removed all elemental component from their game as it simply makes everything too complicated and, most importantly, it doesn't improve the game. it doesn't bring anything.



    This question falls in the same category as "Why can my FireIV damage a fire elemental?" because Yoshida isn't dumb to revive Ragnaros 1.0 or Syndragosa 1.0 where some class couldn't come or had to spec in a specific way to do the fight as some of their dmg source were nullified. Unfortunately, FF14 doesn't have spec.

    Elemental weaknesses in RPG like Bravely, FF, Disgaea etc series are fine because :
    1- There is no DPS check on boss fight
    2- All available element deal the same dmg 99% of the time.
    3- You control your whole team and can adapt every character and in the worst case over level the fight.




    I mean,... for real, forget it, it will never work. Not unless they design the game from the ground in a way that makes elemental weaknesses and resistance a thing.
    (2)
    Last edited by Sylvain; 02-16-2017 at 02:59 AM.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Either we build an elemental wheel with inherent, rather than merely nominal, effects and advantages, or no, they're never going to be useful.

    Even at that point though, it couldn't be limited to merely resistance. There would need to be ways to prompt the usage of elemental effects even among non-(elemental-)casters, and would need to embonus those, either alongside or in place of making us immune to the categorical damage or effectiveness of those elements.
    (0)

  10. #10
    Player
    Mikaeus_The_Lunarch's Avatar
    Join Date
    Aug 2016
    Posts
    95
    Character
    Mikaeus Thelunarch
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    figured this might be relevant, or interesting, or something so imma leave this here:

    https://www.youtube.com/watch?v=U2e6EcPlytM

    tl;dr apparently if you meld enough of an elemental resistance, you have a chance of fully resisting the attack.
    (1)
    Last edited by Mikaeus_The_Lunarch; 02-06-2017 at 09:52 AM.

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