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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100

    Collectibles ranked by grade rather than number

    With the incoming changes to scrips, I feel the reason why collectible numbers were implemented may have been to prevent people from easily capping their weekly scrips. However since it's no longer the case coming into 4.0, why not allow us to stack collectibles through a GRADE system. F-D-C-B-A-S-SS-SSS which could relate to

    F=25%-30%
    D=31-35%
    C=36-40%
    B=41-50%
    A=51-65%
    S=66-80%
    SS=81-99%
    SSS=100%

    With this you would reduce the number of collectibles from a random assortment of non-stackables to 8 different forms of stackables. 8 so that Aetherial Reduction would still be easy to distinguish based on the grade of the collectible.

    If the issue is then, "What about later on when players could just spam scrips with ease to get the latest item." Then why not have it where a specific grade of item crafted/gathered is needed in order to obtain the new items on top of a scrip cost?
    (3)

  2. #2
    Player
    Sayboar's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    50
    Character
    Saber Kitteh
    World
    Excalibur
    Main Class
    Carpenter Lv 70
    I can imagine the inventory savings already, hopefully in the future sometime!!
    (0)