Quote Originally Posted by KisaiTenshi View Post
Then with the game's main inventory, have a "Field" and a "Dungeon/Duty" inventory. Field inventory consists of the current inventory we have. The Dungeon/Duty can only contain finished consumables (and item drops from the Duty.) When the Duty ends, the player can keep the consumables in the Duty inventory for next time, but the gear drops must be transferred to the field inventory, a retainer, or destroyed before another Duty can commence. The "field" inventory would not be available during Duty's.
This would piss of a lot of players that do duty one after another. It solves one problem but generates another.

I believe it was you that mentioned storage items, and that's what I thought of as well when I heard about the data transferred. Instead of giving players more inventory space, give them items that can store items, but that need a cast time and an animation and cannot be used in combat. Make the tabs within those easy to customize by means of filters (for example, "food only", "gear only", "materia and glamour only", but also between 5 and whatever amount of slots the player wants that the developers feel comfortable, 25 or 50 per tab would be a fine range I believe) and the ability to name them. Make one tab for current run which you can access only before leaving the dungeon (as in, while the run is ongoing, all the way to the moment you leave the duty through the exit) with there being an option to automatically relocating those items to other spots based on the filters. If there is not enough space in them?! Drop em in normal inventory. None there either?! THEN lock the players until they decide what to do with the extra items. If someone doesn't have space, normally they just couldn't even get it in the first place, so it's already a more forgiving system.

That way, people could go from duty to duty with no downtime for clearing inventory, all the while not getting ridiculous amount of clutter to bring with them all the time. I daresay that lowering the standard inventory to 25-50 items for the stuff that needs to be possessed "here and now", with some extra spaces for random stuff picked on the field, from quests, from merchants or just from not fitting into the other "bags" would be good, to give more of that "bag space" (because let's be honest here, Square Enix could but does not WANT to give unlimited, or even "more than enough" inventory space, just enough to "manage with").