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  1. #1
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Kaethra View Post
    One of the few that I didn't try.
    I don't see leveling as a part of progression. The idea that we 'level fast' isn't a bad thing IMO. Because lets be honest, leveling is effectively a long tutorial.
    I wasn't really disappointed about the leveling just that they're gutting more and more of the game when they fast-forward things, if new players have friends that inform them of this, those dungeons will never see the light of day again with the exception of DR Leveling.


    Quote Originally Posted by Kaethra View Post
    I dunno if its a bad thing. Its a powerful weapon that allows non-raiders something to progress over time with. My complaint is the grindy nature of it. Needs more epicness to the obtaining of materials and the like, and less doing the same thing over and over.
    I like the grind and also I don't at the same time, if that makes any sense. I continuously have to remind myself "this isn't XI" because I dont feel it's right or fair to do so, but there did tend to feel like there was an epicness to succeeding, but in XI even towards the end if you wanted a Relic or Mythic weapon you spent the majority of it's grind on the first stage (which was about a month of farming in dynamis) and in the earliest days it took a full linkshell to collectively work together to get one for one player, so you can imagine the feeling of fruitlessness it gave most players in the early days. to me it just gave me something to look forward to and that not everyone would just have walking around.
    (0)
    Last edited by azura84; 05-01-2017 at 10:49 AM.

  2. #2
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by azura84 View Post
    I like the grind and also I don't at the same time, if that makes any sense.
    Absolutely makes sense. At least to me. Whenever I play on a EQ progression server I get a bit nostalgic, even if I hate grinding. The method of leveling there is a pure grind. You sit in a spot, kill the same stuff. Get exp and a chance at a named to drop something. Then repeat. But the pace is very slow, and only the most patient can handle it. It leaves alot of time for socializing, which in itself is its own charm.

    Many people don't quite know what it is like being in the middle of combat, and chatting at the same time. You just can't do that in modern MMOs.

    But at the same time, the culture is different. Just from the base of the game itself. I don't think I could tolerate WoW, FFXIV, or even a new game to have such a slower pace. Even current expansions in EQ now its not the same. The progression servers do a good job providing it (and I hear classic servers do as well).

    One game that handled older content well was ESO. They basically set the entire game to max level. And then scale you up. As you actually level up you get access to more skills and scale just a bit better. Of course they still restrict some of the harder (mechanic-wise) dungeons by actual level so a newbie isn't over their head. But the gear that dropped was set to your level.

    So imagine doing Sastasha, the enemies are 60, but you're scaled up to 60. And if you're 24, they drop level 24 loot. If you're 60 they drop 60 loot. If they did something like that here, and just have different set bonuses from different dungeons to differentiate the gear. Then we'd have dozens of relevant dungeons.
    (0)

  3. #3
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Kaethra View Post
    One game that handled older content well was ESO. They basically set the entire game to max level. And then scale you up. As you actually level up you get access to more skills and scale just a bit better. Of course they still restrict some of the harder (mechanic-wise) dungeons by actual level so a newbie isn't over their head. But the gear that dropped was set to your level.

    So imagine doing Sastasha, the enemies are 60, but you're scaled up to 60. And if you're 24, they drop level 24 loot. If you're 60 they drop 60 loot. If they did something like that here, and just have different set bonuses from different dungeons to differentiate the gear. Then we'd have dozens of relevant dungeons.
    I've been extremely tempted to play ESO, I even bought the game but I think FFXIV has spoiled me with appearance and it's hard for me to move on to notorious potato face elder scrolls games. Also my wife likes xiv a lot.
    (0)

  4. #4
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by azura84 View Post
    I've been extremely tempted to play ESO, I even bought the game but I think FFXIV has spoiled me with appearance and it's hard for me to move on to notorious potato face elder scrolls games. Also my wife likes xiv a lot.
    It's very possible to create a good looking character in ESO. Then again, it's also possible to create an extremely ugly one. Best of both worlds I suppose.
    (1)

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