One of the few that I didn't try.
Your're right about this. STR, VIT, DEX, INT, MND, PIE are all in the game, and you only use the one that your class has. The only MMO that used all their stats for most classes was EQ (and only up to its 4th expansion, after that it was too easy to max everything out), and DDO due to its strict adherence to the d20 system. I'd like to see this either fixed, or condensed.Some would say that the levels and gear levels are just numbers and that they dont really matter how much they scale differently from game to game so long as the equipment is utilized resourcfully and that's where i find XIV lacking. They have all these stats and they dont use any of them, they may as well just put 1 number on each piece of gear, the ilvl, and ship it out because nobody needs or cares what the other numbers say anymore. I wish they would use them.
I don't see leveling as a part of progression. The idea that we 'level fast' isn't a bad thing IMO. Because lets be honest, leveling is effectively a long tutorial. The REAL game starts at max level for the majority of us. The only exception to this was Planetside 2. As soon as you were done with creating your character. You were thrust into the middle of endgame. Literally.. they selected the largest fight on your server and drop-podded you into the middle of it. In PS2 a level 1 is just as powerful (for the most part in stats) as a level 120. That game utilizes a horzontal progression where new weapons and gear aren't better, jut give more options.The problem with Diadem and Palace of the Dead is that they are designed under this vertical leveling system where gear progresses through levels and ilvls faster than it's usefulness, they need to slow down the progression and work on utilizing the equipment more so that their content becomes relivent rather than making whole zones, dungeons, raids and quests useless.
We're not seeing that happen here. Its just interesting to think about. But they should slow down the gear progression. Maybe not increase the stats from content patch to content patch. Increase by 1-5 item levels instead of 10 or more.
I dunno if its a bad thing. Its a powerful weapon that allows non-raiders something to progress over time with. My complaint is the grindy nature of it. Needs more epicness to the obtaining of materials and the like, and less doing the same thing over and over.The relic quest is a remnant of all final fantasy games in that there has always been an ultimate weapon for your characters to build or grind for, and this one does that but the weapon has no purpose and everyone simply gets it because it's pretty and to have ready for the next patch.



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