Before I start....this threads only purpose is to voice a opinion. White Knights, Fanboys and Girls.....please do not waste you time here with you anecdotes of how FF14 may not be the game for me or with insults, please go be a troll and waste your breath and life somewhere else!
For over the past 4 years, I have been a off again on again player in which I have experienced the period before the storm(no pun intended) in regards to both HW and now SB pre-patches. Over the past 3 months, beside the revelations that were revealed to the story....I find patch 2.5/HW to still be the better patch/expansion than this one for 3 major reasons that I will list and discuss below.
1. Excitement for New Classes: With HW, when we finally got details that we would have 3 new jobs in regards to Drk, AST, and MCH......I was quite excited that there was new ways of challenging content while SE still maintaining the ever important concept of game balance. But with SB, we finally got revealed that the only classes to expect are RDM and SAM......both great additions from my own FF11 memories of those jobs but they both being DPS! Now, I already know what critics will already say...o...your beating a dead horse, or players that already play tanks, dps or heals will more than likely not change roles(I find this excuse really untrue and factual wrong). In FF11, I played Drk as my main class as I still do today. But when I discovered Drk in patch 2.4(my main at the time was MNK, which is a DPS class) was going to be a tank job that was always needed.....it was a double whammy for me to try a new role. But do not get me wrong, in FF11 for example I played SAM, BST, MNK, DNC, and DRK as my main with trying a little of everything. Which brings me back to patch 2.5, during that time....we knew of 2 key facts, Class balance would be maintained...not hindered and that those that love one specific role had a additional option in the same role to try something new within it. But with SB, those feelings and options are not there this time around. Now we are faced with a possibility(notate the part I say possibility, not guarantee) that que times may become even more longer for those that love the DPS roles and that those like myself that enjoy doing one of each role(realistically you can't since the weekly cap on loot you can attain and the # of tomestones you can acquire per week force you to only do one job on one toon in regards to gearing) are now stuck with no new potential play style changes based solely of being with the same jobs for healing and tank roles for at least 2 more years that we already have!
2. Rinse and Repeats is SE's new content mantra: This comment will find in my opinion the most trolls and insulters coming unto this thread to do such acts. According to several interviews by Yoshi P, the development cycle for SB is going to be the exact same as it was in both ARR and HW with no new concepts on expanding the way FF14 is played beside a few tweaks i.e. swimming. As soon as I mention this point, this is the part the White Knights and Fanboys or girls lunge to insult...just because a actual player of 4 years voices a opinion of considering SE's performance to be poor for not trying anything dramatically new does not mean I do not enjoy the game. WoW, ESO, GW2 and many others try to implement new content beyond what was done before(please do not waste your breath stating that this game may not be for me or go play those games....I as you do have a right to voice opinions as I assure you will about this post!)with failures occurring at times but respected for breaking what people call breaking the mold! In HW, we got flying(this one prospect was a huge part of HW's appeal)....we got larger zones...we got several new concepts of design(including 3 new jobs for each role not 2 for only DPS).....but with SB, we got maybe a 1/4th of the same in comparison.
3. Class Diversity: Lastly, I want to say this...for those that are offended by players like myself that compare FF14 to other MMOs we have played, there is a reason why we play FF14 and not those games. I also hear all the time players on the defensive say with WoW as a example....O but WoW only comes out with 1 new class every expansion if they do introduce a new class/job or they do not at all. Let me explain a fact for you, WoW's classes have 3 specs/roles built into each class alot of the times. For example, the recent Demon Hunter in Legion has 2 specs.....lets say that class/spec in FF14 standards is DRK from HW is a Tank spec, with the latter one being a dps spec similar to a melee class in FF14. For the most part, WoW's classes have 3 specs within each class with some being utterly different from one another. Shaman's for example have a healing spec which you can consider a healing class/role on FF14 standards, and 2 other DPS specs...one ranged and one melee. So if you actual considered each spec as it own class/role since they are most of the time being utterly different from one another...it has 24 DPS specs/classes/roles alone! That is not even including healing roles or tanks!
So, in closing....I am excited for SB for only one reason....the storyline. But mark my words....I and numerous others will soon unsub a few months after the initial release for 2 major reasons....lack of diversity of content once we have completed the story until the new patch comes out and/or horrible que times for DPS roled players for lack of tanks/healers(this one is a huge maybe but I feel will happen based on past MMO experiences). I hope I am wrong....but I know I am right about one thing, SB will be a success or failure based upon SE's willingness to push into new boundaries and not always playing it safe!