Older games also had a much smaller population in said open world. People go nuts if you don't wait 10 minutes for hunts. more open world stuff would make the community WORSE, not better.The entire game can be played from town with random people from other servers. You group up with them, say hi and bye, and never see them again so you never have a chance to "befriend" them. Reason older MMORPG had tight-knit community is because it was closed world and you kept seeing the same people over and over. You would group up and eventual form guilds.
Now I'm not saying DF queue is a bad thing but you need a healthy mix of Open World and Open Data Center content. We still can't even form alliances in open world for FATE and Hunts, seriously come on SE. I'm also not saying we need FFXI's HNM battles either but need open world group content. You can even add a World based Duty Finder to make it easier be matched up with people.
I would like to see open world content that uses spawning items that we obtain as an FC, kinda like sea from XI or another form in which people are not made to compete for content. I think it can be done, when people say open world content they automatically think of how its been done in the past and reiterate why they are not done in the present, but the future doesn't have to be the past? We can do better?
We have that with maps and FATEs, but those don't count for some reason. Theres actually quite a bit to do in the open world, people just complain "thats not what we want"I would like to see open world content that uses spawning items that we obtain as an FC, kinda like sea from XI or another form in which people are not made to compete for content. I think it can be done, when people say open world content they automatically think of how its been done in the past and reiterate why they are not done in the present, but the future doesn't have to be the past? We can do better?
It's a fair point most people ignore World content but I would counter that the rewards are secondary to those you need in DF. People are always going to take the path of easiest gains. The rewards should work in tandem with rather than counter too instance content. As for new content, I would be happy with Guildleve having a light party/full party option and Beast tribe having a two or three quest for party play. Couple that with open world alliances and party filller queue; a lot of the complaints would be solved.
You can do leves in a party. It actually helps while levelling since you can do them at a higher level (if you struggle anyway) and if you have friends doing the same thing, you can knock them all out for everyone.It's a fair point most people ignore World content but I would counter that the rewards are secondary to those you need in DF. People are always going to take the path of easiest gains. The rewards should work in tandem with rather than counter too instance content. As for new content, I would be happy with Guildleve having a light party/full party option and Beast tribe having a two or three quest for party play. Couple that with open world alliances and party filller queue; a lot of the complaints would be solved.
Is that a better method of leveling than queue for DF? Do you get equal rewards from Guildleve than running dungeons for tomes? When I say Guildleve with groups I mean guildleve specifically designed in scale, challenge, and reward for parties. Something you can't just do by yourself.
I like the DF, always have but I also understand that if you want to build the server community you have to push the people on that server to interact with one another. Developing long lasting MMO requires a bit of psychology and understanding the fundamentals on how humans interact. Yoshi-P wants to build stronger communities but fails to understand that he needs to provide situations for people to meet one another on the same server to do that. If I did the same task with the same people over and over, odds are we would join the same LS and FC.
Most people already have that. Thats why all these FC's and LS's exist. lol. I already have a group I play with, I dont NEED a reason to group. And actually, for leveling, leves are quite good. Thats how I got the majority of my jobs from 50 to 51. can do it in less time than the dungeon runs it takes. I just see most people advise saving leves for crafting/gathering classes, which is probably why it gets ignored.Is that a better method of leveling than queue for DF? Do you get equal rewards from Guildleve than running dungeons for tomes? When I say Guildleve with groups I mean guildleve specifically designed in scale, challenge, and reward for parties. Something you can't just do by yourself.
I like the DF, always have but I also understand that if you want to build the server community you have to push the people on that server to interact with one another. Developing long lasting MMO requires a bit of psychology and understanding the fundamentals on how humans interact. Yoshi-P wants to build stronger communities but fails to understand that he needs to provide situations for people to meet one another on the same server to do that. If I did the same task with the same people over and over, odds are we would join the same LS and FC.
Last edited by Valkyrie_Lenneth; 04-30-2017 at 04:23 AM.
And therein lies the problem (re: the part I bolded). If open world content ever becomes a better option than the duty finder, then people will use the duty finder that much less. That will in turn kill the game. The duty finder being well-used is vital to letting new players (of which there are a ton right now, I will note) catch up. If everyone's off doing some cool open world content because it's better than roulettes, then roulettes don't get done and people have exponentially longer queues. And then they quit the game out of frustration. I mean, there's a thread right now about removing duties from the MSQ because of how bad DPS queues are right now.It's a fair point most people ignore World content but I would counter that the rewards are secondary to those you need in DF. People are always going to take the path of easiest gains. The rewards should work in tandem with rather than counter too instance content. As for new content, I would be happy with Guildleve having a light party/full party option and Beast tribe having a two or three quest for party play. Couple that with open world alliances and party filller queue; a lot of the complaints would be solved.
The long and the short of it is, duty finder must always be a part of the best way to advance. That's the lynchpin of the entire game design. Changing that would be suicide.
Well, people have to join a nice FC, or Linkshell and be social and make their own groups instead of using the DF sometimes. Since day one I've always made my own group's for content and hardly ever played with randoms. If these people come to play a MMORPG and don't want to be social at least a little, then why not just play a single player game?
Even if you queue with a friend its not so bad. But saying that we can't have other ways to obtain things or open world content because it will kill the DF is hyperbole. When hunts came out many people did that to cap tomes. Personally I do potd or roulettes with my fc. If someone is going to quit over something like that then they don't belong here in the first place really...you have to put in a little effort at least...
Sorry but I think you missed the sentence right after the one you highlighted in bold; Rewards should work in tandem. DF would reward you with weapons, gear, etc... while OW rewards would be materia and alternative BiS. You can create a healthy balance which players can enjoy both sides of the coin.And therein lies the problem (re: the part I bolded). If open world content ever becomes a better option than the duty finder, then people will use the duty finder that much less. That will in turn kill the game. The duty finder being well-used is vital to letting new players (of which there are a ton right now, I will note) catch up. If everyone's off doing some cool open world content because it's better than roulettes, then roulettes don't get done and people have exponentially longer queues. And then they quit the game out of frustration. I mean, there's a thread right now about removing duties from the MSQ because of how bad DPS queues are right now.
The long and the short of it is, duty finder must always be a part of the best way to advance. That's the lynchpin of the entire game design. Changing that would be suicide.
I've said my peace on open world though, whether anyone agree with me or not. My hope is with 4.0 they add a method to merge parties and form alliances to make it easier for FATE and Hunts, or for when FC's or FC Alliances want to run 18-man raids.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.