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  1. #21
    Player
    KokonoeAiyoko's Avatar
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    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    All people really want is something different. Give us something new, something different that's actually relevant to do and that it would be rewarding for people to do it. Give us a new way to farm, a new way to obtain something, something actually fun to do that's entertaining.

    We don't want to play the same exact thing, because if that's really the case, we can just stay on 3.0 and not even bother with Stormblood. How about don't tell us that "this isn't FFXI" when it's not like FFXI invented open world content, and don't sit there and act as if casuals don't enjoy open world content when Zelda Breath of the Wild is selling like hot cakes right now and is open world.

    People actually like open world content, and if a singleplayer game can do that well with open world, it'd be even better with an MMORPG because you can meet people out in the world, meet someone in a dungeon, share experiences with one another. Please do not base your design decisions solely on FFXIV 1.0 because that game failed for many, many reasons, and open world content wasn't one of them.

    Just give us something new, please. Please.
    (17)

  2. #22
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KokonoeAiyoko View Post
    Lol what? People are wanting something besides rehashed content, we're not asking the world here. Perhaps 2.0 and 3.0 have confused people what should be expected, especially so when they themselves mention they weren't going to play it as safe this time around.
    Define different. Do you want more innovation in dungeon design, steeper challenges or the whole GCD reduced? Two of those things are reasonable expectations to push for, the latter isn't. Tomestones fall into a similar category. They need some way of limiting gear progression in order to incentivize content. Increasing the base cap from 450? Could be done without rocking the boat, so to speak. Making it unlimited? Never going to happen. So what, if I may ask, would you fancy seeing?
    (3)
    Last edited by Bourne_Endeavor; 04-29-2017 at 06:08 AM.

  3. #23
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    They've tried new content. People didn't like it and loudly complained about it. Stormblood having a dearth of "new types of content" is the result. A befuddled development team tired of getting burned by the capriciousness of consumers who don't know what the fuck they want.
    (25)
    Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
    Words to live by.

  4. #24
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KokonoeAiyoko View Post
    All people really want is something different. Give us something new, something different that's actually relevant to do and that it would be rewarding for people to do it. Give us a new way to farm, a new way to obtain something, something actually fun to do that's entertaining.

    We don't want to play the same exact thing, because if that's really the case, we can just stay on 3.0 and not even bother with Stormblood. How about don't tell us that "this isn't FFXI" when it's not like FFXI invented open world content, and don't sit there and act as if casuals don't enjoy open world content when Zelda Breath of the Wild is selling like hot cakes right now and is open world.

    People actually like open world content, and if a singleplayer game can do that well with open world, it'd be even better with an MMORPG because you can meet people out in the world, meet someone in a dungeon, share experiences with one another. Please do not base your design decisions solely on FFXIV 1.0 because that game failed for many, many reasons, and open world content wasn't one of them.

    Just give us something new, please. Please.
    Your assumptions here are very flawed. Open world content works in single player pretty much specifically because there's no one else out there. Open world content in an MMO means competition with other players. Like, that's basically the only difference between open world and instanced. And that's good... why? What does a casual player have to gain from NMs they'll never claim and drops they'll never get from them? Do a lot of casual players do hunts in FFXIV?

    For what it's worth, my favorite MMO memory of all time happened because FFXI had an open world. (The short version is, we were in over our heads in Fei'yin, and a higher-level party saved us and it was awesome.) I get it. The potential for awesome stuff to happen is much, much higher in an open world. But the cost to have that chance is absolutely soul-crushing to a casual player. I am basically the prototype of a player who hates open-world content. I play quite a lot, and I'm pretty decent, but I have no desire to compete with people, brag about my achievements, or prove anything to anyone. I basically want to be able to play the game like a single-player game, and I'm not the only one. That's why open-world content has become unpopular; it requires you to deal with other people, and a lot of MMO players (despite that moniker) do not actually want that. And it's much more profitable than a game that requires social interaction to actually accomplish things. That's why WoW was 25x more popular than EQ or FFXI.

    Quote Originally Posted by Kuroneko_Jutah View Post
    They've tried new content. People didn't like it and loudly complained about it. Stormblood having a dearth of "new types of content" is the result. A befuddled development team tired of getting burned by the capriciousness of consumers who don't know what the fuck they want.
    I can't reiterate this enough. People asked for Diadem, and then hated it. People insisted they wanted quests that didn't lead you by the nose, and they implemented one. Given that they never did another, I presume it wasn't at all popular. They made hunts and people complained. Every time they try to implement something "old school," it gets rejected. People will say they just didn't do it right, but consider. Either they've consistently gotten these ideas wrong, in which case why would you trust them to get the next one right? Or those ideas just don't work anymore. Either way, it would be stupid for the devs to change things for the sake of doing so without direction. There is no indication that would be successful.

    Seriously, what part of this game's history makes you think that if the devs made a change, the people who keep asking for one would like it?
    (19)
    Last edited by Talraen; 04-29-2017 at 05:46 AM.

  5. #25
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Define different. Do you want more innovative in dungeon design, steeper challenges or the whole GCD reduced? Two of those things are reasonable expectations to push for, the latter isn't. Tomestones fall into a similar category. They need some way of limiting gear progression in order to incentivize content. Increasing the base cap from 450? Could be done without rocking the boat, so to speak. Making it unlimited? Never going to happen. So what, if I may ask, would you fancy seeing?
    I don't want something specific, but in the same regard, I want the content to be different. I've played many MMORPG's over the past decade and generally an expansion will change how you obtain something to a certain degree, and will change the fights to the a certain degree, and will just make things different enough to where it's interesting, but it's still the same game in the process.

    I'm not here to shoot direct ideas to them, I'd like to see them invent ideas that surprise me, and honestly, at this point, I'd be easily surprised because their content of 2.0 and 3.0 is too vastly similar that anything that would rock the boat would be enough to wow me.

    If I were to ask for something specific, I'd ask them to stop doing the same thing. The gameplay itself will remain as it should, but the container it is in can vary and give us new experiences. That's what I desire.
    (7)

  6. #26
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    I am not disappointed in SB but at the same time I am not excited about it either. It kind of falls in the category that you have to buy SB if want to continue playing the game with everyone else.
    (5)

  7. #27
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Talraen View Post
    Your assumptions here are very flawed. Open world content works in single player pretty much specifically because there's no one else out there. Open world content in an MMO means competition with other players. Like, that's basically the only difference between open world and instanced. And that's good... why? What does a casual player have to gain from NMs they'll never claim and drops they'll never get from them? Do a lot of casual players do hunts in FFXIV?

    For what it's worth, my favorite MMO memory of all time happened because FFXI had an open world. (The short version is, we were in over our heads in Fei'yin, and a higher-level party saved us and it was awesome.) I get it. The potential for awesome stuff to happen is much, much higher in an open world. But the cost to have that chance is absolutely soul-crushing to a casual player. I am basically the prototype of a player who hates open-world content. I play quite a lot, and I'm pretty decent, but I have no desire to compete with people, brag about my achievements, or prove anything to anyone. I basically want to be able to play the game like a single-player game, and I'm not the only one. That's why open-world content has become unpopular; it requires you to deal with other people, and a lot of MMO players (despite that moniker) do not actually want that. And it's much more profitable than a game that requires social interaction to actually accomplish things. That's why WoW was 25x more popular than EQ or FFXI.
    You mention flaws, I've found some in your post. WoW has many reasons for it to be far more successful than FFXI, it had more competent devs and ones that actually listened to the player base. It was based in USA and thus had better communication with it's player base and appealed to the western audience more because of it's art style and themeing. World of Warcraft also came out years after FFXI when gaming was even larger, and FFXI as an MMO came out when such games were not that widely popular as of yet. The list can really go on for why World of Warcraft is more successful, but you can honestly just look at the flaws of FFXI to see why it didn't win over mainstream and how the game was run. Open world content had nothing to do with this.

    And here's the thing about open world content, the fact that you actually have to interact with people becomes more rewarding in the long run and helps the community stabilize better, it gets more people talking. It gives them time to pause and take in the surroundings and not rush straight to the end of a raid like instanced content is. How many times have people not been able to read a random note on the floor in a dungeon just because people want to rush down the dungeon? If open world content is damaging, so is instanced content if that's all there is, just people don't pay attention to the little things that add up over time.

    I disagree, and I feel that it can be implemented alongside instanced content for an excellent balance. It really depends on how it's executed in the end, we don't need FFXI 2.0. Besides, with party finder, it's already vastly above FFXI's recruitment process.
    (10)
    Last edited by KokonoeAiyoko; 04-29-2017 at 05:54 AM.

  8. #28
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by KokonoeAiyoko View Post
    snip
    So you more or less don't know what you want, then. Just that it be different.

    I rest my case.
    (17)
    Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
    Words to live by.

  9. #29
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kuroneko_Jutah View Post
    So you more or less don't know what you want, then. Just that it be different.

    I rest my case.
    There are many threads to be a fool, please don't post in mine. Thanks.
    (8)

  10. #30
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
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    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    Comparing Diadem is false equivalence and a typical argument. It's as if people act as if Diadem was something executed well and still didn't enrapture people. It unfortunately was flawed from the very get go and tried to be reworked far too late with a bandaid fix.
    (8)

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