Quote Originally Posted by SecretCrowds View Post
Here we go again...
It's a continuing discussion because it's a continuing issue. SE in the past did plenty to change the design and flow with each new expansion, I still remember Chains of Promethia, driving players to seek gear that had previously gone to waste so they could play in some of the new areas with level caps. The biggest stagnation of XIV is the lack of creativity. They already have multiple stats in the game they don't bother using (elemental resistances, slashing/piercing/blunt), whole 3d worlds that become wastelands within a weeks and repeated and recycled content. Deep dungeon is basically a watered down Nyzul, Daidem is a failed Dynamis and Alex is just a re-skinned Coil, all with rewards that become outdated the next morning. About the only lasting aspect that continues is building is relics. You can call us old timers if you like but "settling" for what we have isn't something that should be encouraged in game development.