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  1. #1
    Player
    Khanscott's Avatar
    Join Date
    Jun 2013
    Posts
    272
    Character
    Aevis Sylph
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Triple Triad is fun, I really need to get back into that and update my collection before SB. That said, pretty much every other thing S-E tried came out half baked for the most part in terms of murderkilling stuff in new and wonderful ways. In all honesty as others have stated, people don't know what they want. However, I know what I want. I want dungeons set up akin to those in 1.xx. Mazes that required exploration and could be handled in different ways. Better yet, add spots where you could gather in them if you were able to go in solo and your sneaking would depend on how the mobs aggro you. Obviously make the stuff worthwhile somehow. In this manner, you can essentially use the same instances for different content. If they were to go this route, I'd be more than happy to settle with 2 dungeons per patch cycle... which burn me way more than the side content currently. At least I have no issues keeping our FCs 4 airships occupied doing useful things.
    (0)
    Happiness is manditory.
    Not being happy is treason.
    Treason is punishable by death.

  2. #2
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    I don't think SB will bad or anything. It's just that some things concern me and Yoshi&Co raised the bar with this game with 3.0 and I expected more effort on new features.
    It's good they worked to solve the inventory problem and they are addressing the housing nightmare by adding new houses in a new area.
    But there are some things that left me underwhelmed as far as new features go.
    No new race
    No more character customization options (like more heads or facial hair)
    No new graphical improvements (no AA options except from the blurry mess that FXAA is, no higher res textures option or post-processing effects)
    No new tank or healer jobs
    Areas are the same size as HW which is not a bad thing but mounts will be moving faster now so the maps will feel kinda smaller now.
    We don't know yet about the number of the new dungeons.
    (4)
    Last edited by Riardon; 04-29-2017 at 05:07 PM.

  3. #3
    Player
    CuteWhisper's Avatar
    Join Date
    Aug 2015
    Posts
    462
    Character
    Cupcake Monster
    World
    Leviathan
    Main Class
    Scholar Lv 70
    From reading this, I feel like I am the only one who is happy that we get the same. I like the game the way it is, I am not saying it can't improve but I like the way progression works in FFXIV.
    (8)

  4. #4
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KokonoeAiyoko View Post
    1. No intention of adding new character customization options in the future.
    2. Maps the same size as Heavensward with the same amount of areas.
    3. Hunts returning in the same mindless zerg fashion.
    4. No new graphical options.
    5. More tomestones and they'll have the same weekly limitations.

    We're getting an underwater feature, but so far it seems as if this is the same "safe" expansion Heavensward was. What's really here that's going to shake things up for the players? All the vibes I'm getting at the moment is that this is another Heavensward, which is confusing as the budget is a lot higher.
    I don't think SE is going to change anything up unless they start losing subscribers. As long as there are an abundance of pseudo-gamers willing to fork over a monthly fee (and additional cash via the Mog Station) for a dress-up simulator with a shallow layer of PvE content layered over it, that's exactly what we're going to get.

    At this point, the only motivating factor I have for Stormblood is the storyline. I'll be waiting for reviews, of course, before purchasing (especially since SE is charging a rather-high $40 for the expansion). That's about the only 'fresh' thing the expansion appears to be offering.
    (2)

  5. #5
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    R: Before 2.0, you described this system where beast tribes would summon Primals in the open world and you’d be able to fight them outside instanced battles and Free Companies could go fight them. Has this idea been completely discarded or is it still in plans in some form?
    Y: It is planned as content, and it's still a thing. But it’s a matter of when it would be a perfect fit to have that content released. If the community becomes very tight-knit and sort of like closed almost, kind of like on auto-pilot. If and when that happens is when I feel it’s appropriate to release this kind of content; I'm envisioning a guild versus guild type of scenario. I feel that releasing the content is still way too early at this point, had it not been for so many players being on FF14 yes that’s still kind of the reason we’re needing to monitor the situation. At the time of 2.0 development, we didn’t expect so many people joining the community.
    This is a statement that bugs me the most. The problem isn't the community but rather the game design. The entire game can be played from town with random people from other servers. You group up with them, say hi and bye, and never see them again so you never have a chance to "befriend" them. Studies show the people you are most likely to be friends with are school and work associates. This is because these are the people you see on a daily bases and have communication with. Reason older MMORPG had tight-knit community is because it was closed world and you kept seeing the same people over and over. You would group up and eventual form guilds.

    Now I'm not saying DF queue is a bad thing but you need a healthy mix of Open World and Open Data Center content. We still can't even form alliances in open world for FATE and Hunts, seriously come on SE. I'm also not saying we need FFXI's HNM battles either but need open world group content. You can even add a World based Duty Finder to make it easier be matched up with people.
    (5)

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dyvid View Post
    The entire game can be played from town with random people from other servers. You group up with them, say hi and bye, and never see them again so you never have a chance to "befriend" them. Reason older MMORPG had tight-knit community is because it was closed world and you kept seeing the same people over and over. You would group up and eventual form guilds.

    Now I'm not saying DF queue is a bad thing but you need a healthy mix of Open World and Open Data Center content. We still can't even form alliances in open world for FATE and Hunts, seriously come on SE. I'm also not saying we need FFXI's HNM battles either but need open world group content. You can even add a World based Duty Finder to make it easier be matched up with people.
    Older games also had a much smaller population in said open world. People go nuts if you don't wait 10 minutes for hunts. more open world stuff would make the community WORSE, not better.
    (3)

  7. #7
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Older games also had a much smaller population in said open world. People go nuts if you don't wait 10 minutes for hunts. more open world stuff would make the community WORSE, not better.
    I would like to see open world content that uses spawning items that we obtain as an FC, kinda like sea from XI or another form in which people are not made to compete for content. I think it can be done, when people say open world content they automatically think of how its been done in the past and reiterate why they are not done in the present, but the future doesn't have to be the past? We can do better?
    (11)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Marcellus_Cassius View Post
    I would like to see open world content that uses spawning items that we obtain as an FC, kinda like sea from XI or another form in which people are not made to compete for content. I think it can be done, when people say open world content they automatically think of how its been done in the past and reiterate why they are not done in the present, but the future doesn't have to be the past? We can do better?
    We have that with maps and FATEs, but those don't count for some reason. Theres actually quite a bit to do in the open world, people just complain "thats not what we want"
    (3)

  9. #9
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    We have that with maps and FATEs, but those don't count for some reason. Theres actually quite a bit to do in the open world, people just complain "thats not what we want"
    It's a fair point most people ignore World content but I would counter that the rewards are secondary to those you need in DF. People are always going to take the path of easiest gains. The rewards should work in tandem with rather than counter too instance content. As for new content, I would be happy with Guildleve having a light party/full party option and Beast tribe having a two or three quest for party play. Couple that with open world alliances and party filller queue; a lot of the complaints would be solved.
    (5)

  10. #10
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Marcellus_Cassius View Post
    I would like to see open world content that uses spawning items that we obtain as an FC, kinda like sea from XI or another form in which people are not made to compete for content. I think it can be done, when people say open world content they automatically think of how its been done in the past and reiterate why they are not done in the present, but the future doesn't have to be the past? We can do better?
    I would absolutely love this. People have been asking for it for YEARS and we continue to get ignored Even the JP has been asking for this too. Another thing I would like to see is content like Besiged..without the lag please

    Quote Originally Posted by Valkyrie_Lenneth View Post
    We have that with maps and FATEs, but those don't count for some reason. Theres actually quite a bit to do in the open world, people just complain "thats not what we want"
    Can't really compare Maps and Fates to Jailer of Love lol, or any of the sky/sea bosses. We fight trash in FATES and maps, not bosses as a FC. Sure, there are like a few Boss fights but that is in no way shape or form close to the force pop content from XI.They could put that in and improve upon it. And there is quite a bit of content to do for end game FC groups? Like what? Cuz I usually duo my maps, and solo FATES.
    (9)
    Last edited by Iromi; 04-30-2017 at 10:02 AM. Reason: typos

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