Quote Originally Posted by Kosmos992k View Post
Textures and graphical asset data are not held at the server, that's all generated by the client. Characters consist of model data that defines which design options have been selected. If there are 5 face designs, you have a value of 1-5 for 'face'. Even at 1 bite per design option, the entire character design can be conveyed in a very small amount of data. With 1 byte per option, you can have 256 variations with each, without altering the amount of character data passed.
Yes, I understand how data works. For 5 faces, they could use as little as 4 bits, but that would still mean 8 face variations. And based on that, it seems pretty simple. But it might not be. If the game keeps all PC textures in memory at all times, adding more of them will mean an across-the-board increase in used memory. But they added the Au Ra. And they retired the PS3 and raised the minimum specs. Who knows, maybe this is some crazy legal issue. We have no idea!

So like I indicated, I'm skeptical. I can't come up with a reason why this would be so hard. But they will answer "we'll look into it" to basically any request, no matter how silly, except this one. When people ask about character customization options, they always just give a firm no. I have no idea why, but I've taken that to mean this is never going to happen.

So by all means, keep asking for more customization options. Like I said, I'd like some myself. But you specifically asked in this thread if we were disappointed by the lack of new character options. And not to be mean-spirited, but if you were expecting them, you haven't been paying close enough attention. This is clearly not something they are anywhere near willing to give us. To be disappointed, I'd have to have expectations, and I do not. The writing on the wall is clear on this one, sadly.