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  1. #21
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Why the F did Machinist get Melee Range Flamethrower skill?

    Also in the Ala Mhigo gate battle part we can see Warrior got a gap closer skill as a new skill.
    (0)

  2. #22
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EdwinLi View Post
    Where the F.... is Machinist!

    is it the only one that got the bottom of the barrel again?!
    It's in the big fight, it has a flamethrower.
    (1)

  3. #23
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Fernosaur View Post
    WAR is getting a gap closer, which is equal times cool and terrible. It's starting to feel like all tanks will have more or less the same skills.
    Quote Originally Posted by dragonseth07 View Post
    Well, they do have to be interchangeable for all content, right? There have to be a lot of similarities in what they can do.
    Yeah, they do need to be interchangeable, we're not in the sort of hardcore RPG/era where people will accept from the devs "not right class of the role group? tough shit, get the right one! Monks only for these skeletons baby! Elemental/magic resistance from black mages on the next muahaha" lol, and certain QoL might be deemed too useful not to put on all like a ranged attack (shield lob, etc etc).

    So it wouldn't shock me to see the Paladin also get a gap closer too, if they don't have an animation set I would love to have the hand thrown bolt / thor / praise the sun toss a lightning bolt (Dark Souls) effect for Paladin. Launches a holy bolt at the target, and through some method Paladin blinks to the impact site with a shield bash causing it to mushroom out from a bolt and explode (like the FFXV dagger skills, sort of)... :3.

    Perhaps to allow for a bit of an animation build up it has a longer range (but takes longer to finish, this can make them all a bit different). Like Dark Knight's has the lowest cooldown and great mobility, Warrior might be able to use his on oGCD to build a stack (making it useful for not just gap closing - leading to a great potential for higher dps and likely weaved in), and Paladin's maybe does the most burst damage, range, but has a longer windup and cooldown (making it less mobile and sluggish, but still.. hopefully impactful).

    So long as the playstyles are different I think that is enough (how things are managed, not what they can do), ideally what they can do is more similar for balance but the management is as different as possible without becoming impossible to balance. Making the stance/defense/DD stuff different rather than copy paste is best, like no cleric stance for all healers.. thats making it all same same lol (but I believe each healer should of course be able to damage, just in different styles).
    (0)
    Last edited by Shougun; 04-29-2017 at 03:20 AM.

  4. #24
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jandor View Post
    It's in the big fight, it has a flamethrower.
    ya I noticed it and changed my comment right after.

    Looks like the Machinist is going into the Heavy Gun Weapon path.



    Though I am curious why they chosen a Melee Range skill to be introduced for Machinist.
    (2)

  5. #25
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Machinist already has a melee range skill.
    (3)

  6. #26
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    What you're calling Simian Thrash is just Tornado Kick.

    It seems like Monk has an ability that lets us go from no stacks of Greased Lightning to 3 Stacks, which is kind of...so so. We technically already have that in the form of Perfect Balance so I'm gonna hope that it's something else and they just reduce the timer on Perfect Balance.
    Ah, you're right. However, what is throwing me off is a complete lack of greased lightning effect. The swirling green animation is hard to miss. Maybe that buff allows the use of GL consuming moves without having GL to begin with?
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  7. #27
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I saw what looked like a single target Geirskogul for Dragoon.
    (1)

  8. #28
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AlexanderThorolund View Post
    Machinist already has a melee range skill.
    Blank is a defensive skill used to push enemy away and a additional extra damage for bosses since they can't be pushed. It is not heavily focus on damage since it does only 100 potency.

    The new Flamethrower skill seems to be made purely for a offensive Melee range attack which is why I am curious where SE is trying to take Machinist on their gameplay style.

    Could they be aiming for a more Range/Melee range hybrid game playstyle now using Short Range Heavy weapons for heavy damage while using the basic Long Range for distance for safety until the Heavy Weapons are no longer on cooldown then Machinist goes in with their Heavy weapons to burst damage?
    (0)

  9. #29
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I'm in love with the Flame Thrower on MCH.
    (2)

  10. #30
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by EdwinLi View Post
    Blank is a defensive skill used to push enemy away and a additional extra damage for bosses since they can't be pushed. It is not heavily focus on damage since it does only 100 potency.

    The new Flamethrower skill seems to be made purely for a offensive Melee range attack which is why I am curious where SE is trying to take Machinist on their gameplay style.

    Could they be aiming for a more Range/Melee range hybrid game playstyle now using Short Range Heavy weapons for heavy damage while using the basic Long Range for distance for safety until the Heavy Weapons are no longer on cooldown then Machinist goes in with their Heavy weapons to burst damage?
    https://ffxiv.consolegameswiki.com/wiki/Spread_Shot This ability is the one I believe they are referring to, which is technically similar to the flamethrower ability so I wonder how it will differ.
    (1)

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