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  1. #821
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Alleo View Post
    After that its getting hard to see the systems in FF14 in a good light..
    Yes, I have to wonder if the people against things like a glamour log and more efficient currency storage/use simply haven't experienced how it could/should be in other MMOs.
    (9)

  2. #822
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Naunet View Post
    Yes, I have to wonder if the people against things like a glamour log and more efficient currency storage/use simply haven't experienced how it could/should be in other MMOs.
    I think you are mistaking a lack of seeing a desperate need for something as not wanting it. Sure, more efficient inventory management and a glamour log would be nice, i just dont see the burning need for it.
    (1)
    Last edited by Valkyrie_Lenneth; 07-30-2017 at 04:08 AM.

  3. #823
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I think you are mistaking a lack of seeing a desperate need for something as not wanting it. Sure, more efficient inventory management and a glamour log would be nice, i just dont see the burning need for it.
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Basically, i dont see the inventory problem that everyone is up in arms over, so lrn2manageinventory
    Quote Originally Posted by SokiYagami View Post
    Come on people... We have been over this plenty of times... Just because you aren't facing the same issue doesn't means the issue is non-existence... Stop being selfish.
    Quote Originally Posted by SokiYagami View Post
    TL;DR: please come up with some better counter argument if you're against this QoL request and/or stop being a selfish insert-random-insult-here. Or you know, just ignore this thread thank you.
    10charssss
    (6)

  4. #824
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by SokiYagami View Post
    10charssss
    Apparently discussion is bad on forums. Thanks for your input.
    (1)

  5. #825
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    Didn't we had the whole touchy data-center move, including 'new / better' servers.... for solving these issues as well?
    (2)

  6. #826
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,822
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Apparently discussion is bad on forums. Thanks for your input.
    Usually a post comprised only of previous quotes, ending with those previously given by the poster, infers that a counterargument still stands or has yet to be addressed; i.e. points of previous discussion are still available, and the broader discussion cannot continue in any productive manner until a warrant concept, likely held by those points, is resolved.

    At risk of misinterpretation, I think the poster is wondering why your finding the suggested changes less than vital personally is reason enough to argue against them, as the placement of your replies over the last pages would suggest. Just my best guess.

    Thus far, you don't seem to have determined that the suggested changes would come at a cost to any more worthwhile venture or development path; rather, you seem to argue against it solely because you feel that others have conflated its importance, regardless of what portion realistically stands. I apologize if I've misunderstood. But, perhaps they are waiting to hear what the game actually stands to lose from a quality of life improvement such as the ones suggested?
    (8)
    Last edited by Shurrikhan; 07-30-2017 at 07:05 AM.

  7. #827
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by eschaton View Post
    Didn't we had the whole touchy data-center move, including 'new / better' servers.... for solving these issues as well?
    No data center move in japan, so i think they still use the older servers.
    Call it JP-datacenter limitation ^^
    (0)

  8. #828
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    As I said originally, characters themselves got a 40% inventory increase, which is quite a bit. Expanding inventory more will not help, as people will find more things to hold on to. Its not inventory that needs expanding. There needs to be a compromise between the devs adding in certain functions, and the players not holding on to every single thing in existence just in case they may need it at some point.

    With all the turmoil and disconnects during the expansion launch, im pretty glad i didnt lose anything, due to the way they do character backups. I bet if they did the opposite, and changed that to add more inventory, instead of this thread, you would see one complaining about people losing stuff during said instability problems.
    (0)

  9. #829
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Felis View Post
    No data center move in japan, so i think they still use the older servers.
    Call it JP-datacenter limitation ^^
    JP datacenter was, afaik, better than the NA datacenter, as the NA datacenter was more in the line of a "we need something up and running asap, we don't have a lot of room/budget to shop around" when first created. The new EU datacenter when it was added in 2016 was more up to snuff as well, so it was just the NA one that needed the upgrade.

    That being said, it was never meant to be a full solution to inventory issues created by hoarding too much stuff (you're not meant to hold on to everything, and while Yoshi-P has commented that there are glamour changes coming the devs have also shown that is their take on it through comments about going to get glamour again if you really want it...and for the majority of items, it's pretty easy to obtain an item - 138 different items for like 100 to 1k gil each for me from the Recompense Officer and Calamity Salvager alone...that's almost an entire personal inventory worth right there I don't need to keep around - you want if you've sold/discarded/turned it in for gc seals, but that doesn't stop some from trying), but rather to alleviate inventory issues for the average player, as well as allow for other things the NA datacenter was hampering, like single-zoned cities like we have with Kugane now.
    (0)
    Last edited by Berethos; 07-30-2017 at 07:54 AM.

  10. #830
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,822
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Let's just take a moment to compare inventory costs (the average amount of inventory necessary to play the game) between 1.18 and up until 3.0, then.

    1.18 had no class-specific gear except by armor class. Many armor classes now locked to specific classes were even then still open to classes meant to play at lower armor classes, at reduced stat values.
    1.18 allowed you to use gear above your class level, albeit at reduced stat values.
    1.18 had no job gear required.
    1.18 had no need for glamour base items or glamour catalysts. (These systems had not yet been added.)
    1.18 had fewer dies.
    1.18 had a loot-list to facilitate the filtration of inventory intake and transfer of loot among the party.
    1.18 gained a larger portion of stats from levels than gear.

    2.x added armory chest slots, but also:
    - Increased gear dependence (less portion from base stats)
    - Increased gear in the game
    - Removed the "optimal" system which allowed the use of above-level gear and use of gear from other armor classes
    - Added additional job-exclusive gear
    - Increased the number of gear tiers over patch cycles
    - Allowed for glamours at glamourable items +5 catalysts' per type (Goldsmithing G1, G2, G3, G4, G5, Smithing G1, G2, G3... etc.) slot cost.
    - Added two classes and three jobs

    Since then we've condensed glamour prisms into a single grade of each type and added additional armory chest space, but have also added 5 more jobs and numerous more glamourable sets.

    Regardless, then, of whether one is intended to "hoard" items, consider: why was the glamour system made in this manner in the first place, rather than reducing the data necessary to serve the same function into hollow tags alike to achievements? Why, if one is intended to be able to level each class or job at their own pace are there still barely more armory slots than total classes and jobs (keeping in mind that unless all classes/jobs that share gear are leveled simultaneously, all gear between the lowest and highest level classes/jobs in that category should be saved, even if glamour weren't a thing)?

    Just in Stormblood alone, there are 70 items required to level every battle class, or 80 to level truly every class, per gear slot (with rings duplicating, but 205 mainhands and 65 offhands in total). Compare that to our 35 armory slots. In total, that's 1005 pieces of gear to have the highest ilvl gear available at each level when leveling, if initially unable to get higher than i255 at level 60, every battle, gathering, and crafting class. Belts and other items not desirable for glamour can be freely removed once all classes sharing that gear have been leveled, but that's still a ton of gear that many may wish to keep.

    1005 slots just for leveling everything, just covering from 60-69. No food, no mats. Much of it may be desired for glamouring later.


    Does our current inventory space of 525 still seem massive by comparison? It is, admittedly, a massive amount, no doubt. But so too are the inventory costs.


    Compare that to the up to 136 on-hand and 220 bank space available per one combat class and two professions on WoW, who do not need to hold onto their inventory for glamour or shared-gear classes (the items having already been bound unless BtA), and who can always mail excess items to up to ~55 other characters per battlegroup (datacenter) for an additional up to 356 slots each. I feel like I have a lot more inventory space, relatively speaking, over there.
    (8)

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