
Originally Posted by
SokiYagami
I acknowledge that they are hardcore hoarders out there that will keep every single item that come across their path regardless if it's a glamour item they never used in years or just random junk mob X dropped, but there's a limit to how much inventory management that can be done. Sure, you can sell/dump crafting mat that you won't be using often even if they are locked behind time node, you can trade in/vendor/toss glamour gear that you haven't been using for a long time, you can desyn/vendor/toss that furniture that no longer match your housing new theme, but where do you drew the line?
Will you throw away a piece of glamour that you finally obtain after doing 50~100 runs of a particular instance? Will you vendor a seasonal furniture that can no longer be obtain in game even if the event come around next year? Will you discard said seasonal furniture and pay for it at a (imo) steep price on the kupo store the next time you wish to use it? (Hell, sometimes even if you're willing to pay the price, you will still be locked behind an undefined amount of time.) Will you discard a glamour item you brought from the kupo store and be punished (in terms of hogging inventory slot) for a lack of better system even after supporting them financially on top of the sub? Will you toss an out-of-game event (fan feast/7-11/Amazon/rip EU players) exclusive gear that can never be re-obtain, ever? (Well, they might add it to the kupo store a couple of years later)
Long story short, there's a tons of things that (imo) shouldn't, ever be discarded which is eating into your inventory space. They are growing in numbers gradually and I don't think that we players should be punished for it. In fact, I believe SE has noticed these issues as well and are coming up with different ways to deal with them (making achievement gears that can't be stuff into the armoire re-purchaseable via NPCs, putting up some basic crafting mats and furniture on the vendor NPC's menu, etc), but it doesn't seem to be enough yet. And these are what we had been discussing in this thread. I agree inventory management is important, but there's only so much it can do to help.