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  1. #221
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by enthauptet View Post
    The only complaint I've ever heard anyone I have played with in game with the buffs, etc. is that in 24 person bosses you can't keep track of your buffs bc they don't even show up on the bar for you to see. That has nothing to even do with buffs it is damage skills so I hope this new UI is not a huge waste of time.

    With that being said inv space is a bigger problem to gameplay than 24 person dots not showing up.
    You can filter that though..... so the "fix" already exists

    Character Config > UI Settings > HUD > Display only detrimental effects you inflict

    Quote Originally Posted by Berethos View Post
    The UI changes that will impact pretty much every time you're in combat versus the times you come across appearances that you want to keep on hand but are running out of space to hold...a practice that not every player engages in anyway.

    Sorry chief, the UI changes have the bigger impact on the game.

    Sounds like they have their priorities in the correct order.
    Of course you would, you are a newer player with not much leveled. For older players with muti 60's that glam/craft, the current state of ffXIV inventory is not manageable.

    The difference however you can still actually play the game, where for me, its like I do not want to bother with crafting over this. This is a concern of mine because what if other people feel the same way? it leaves me wondering why so little is put up on the market bards on my server despite being so many more players. I have a theory on this that is likely more the bigger impact but its off the topic.

    The currencies, even as an alt, that has 2 battle jobs to 60 (with the second 275 relic soon) Makes even an alt not manageable. I had an idea having an alt would let me craft easier, but it became harder due to how long it takes to menu from retainer and trades.
    (2)
    Last edited by Ama_Hamada; 05-14-2017 at 12:03 PM.

  2. #222
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lycieus View Post
    I'm not sure anyone actually asked. They just saw that WoW did it, and WoW is the only MMO their devs apparently play. So they were like, ok let's do that too.
    Oh if only they actually did that with more things.

    Quote Originally Posted by Berethos View Post
    There have been requests for clearer UI information regarding buffs and such pretty much since the game launched.
    Same with a user-friendly costume system!
    (3)

  3. #223
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naunet View Post
    Oh if only they actually did that with more things.



    Same with a user-friendly costume system!
    I'm sure people are tired of overpaying / overpaying for rent of retainers as well, was that ever bought up before?
    (2)

  4. #224
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    718
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    You can filter that though..... so the "fix" already exists

    Character Config > UI Settings > HUD > Display only detrimental effects you inflict
    The issue is that doesn't work how you think it would. You can have DOTS applied and they still won't show up with that option. It only shows yours IF they were showing up anyway.
    (4)

  5. #225
    Player
    Chiho's Avatar
    Join Date
    Oct 2014
    Posts
    8
    Character
    Chiho Kobayashi
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ama_Hamada View Post
    You can filter that though..... so the "fix" already exists

    Character Config > UI Settings > HUD > Display only detrimental effects you inflict
    That doesn't fix anything, even if you filter it you won't be able to see your own debuffs.
    (4)

  6. #226
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Ama_Hamada View Post
    You can filter that though..... so the "fix" already exists

    Character Config > UI Settings > HUD > Display only detrimental effects you inflict
    thats like saying throw out your unneeded gear out of your bags = fix
    (1)

  7. #227
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by enthauptet View Post
    The issue is that doesn't work how you think it would. You can have DOTS applied and they still won't show up with that option. It only shows yours IF they were showing up anyway.
    Quote Originally Posted by Chiho View Post
    That doesn't fix anything, even if you filter it you won't be able to see your own debuffs.
    Never tried it, I just knew it existed, I like seeing what is going on. (or least try to, lol)
    Quote Originally Posted by Kaitoo View Post
    thats like saying throw out your unneeded gear out of your bags = fix
    not related, it is not solely about gear but with currency bloat and other things.
    (0)

  8. #228
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Ama_Hamada View Post
    not related, it is not solely about gear but with currency bloat and other things.

    seems related to me because on this 23 pages i read only a about glamour and not about "other things"

    but whatever ¯\_(ツ)_/¯
    (0)

  9. #229
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    1,2,3,4,5 ,7,8,9,10,11, 12,13, 14,15 are all unreleated to the "throwing out" fix
    title:
    A consern about space efficieny since stormblood is not getting enough space increase

    Quote Originally Posted by Ama_Hamada View Post
    This is my view now, with the items we have been bombarded with, like the count to craft things and what we need to function, along with glamor and pvp gear? You would need to have on hand items to be 200 with 50 armory space. The reason for this is because you left out increasing space for heavensward , giving us 3 new jobs. So not only do you need to make up for what we did not get in heavensward, but enough to function in the future. This increase does not fulfill that.

    So with that in mind I want to give ideas on space efficiency.

    1. get rid of grade 1, grade 2, etc of everything.

    It would be nice to have repair matter to reflect the level but if you can't give us the space we need, get rid of it like the prisms, same for the matter used in melding.

    2. less item gain while gathering
    think 1.0, slower item gain, slower gathering rates but more exp per hit then now. If you do decrease item gain, that means you need to decrease the amounts needed per craft, like to make a Mythrite Ingot, you need 4 Mythrite Ore and a Mythrite Nugget, and that requires 5 sands. This is how you give unnecessary item bloat and it needs changing.

    2.b. If the above can't be done, an alternative would be increase stack size. Why only 99??? when you need 5 sands to make something, that result is only 19 off a stack and that result may need 3 of those to go into a single item

    3. Fix CUL:
    We do not have enough space (we are not getting enough increase) to fulfill all the items need for this, you need to reduce the amount of unique items per recipe. Keep in mind you are not giving a big enough increase to cover both HW and SB, so this will be needed.

    4. Get rid of ores and other materials that only have one specific use.
    A good example is specifically the Macuahuitl type swords using ONLY Obsidian type ores (and sometimes guns). Get rid of these ores. It is item bloating we do not need.

    5. Reduce the need to have more then one result of a craft:
    I know cooking needs it and some ALC but not everything does. A good example is Camphor to eikon leather/ Hemicyon Leather. instead of result of 3 Camphor to be used to make 3 leathers to use in 1 gear, make 1 Camphor to be used in ONE LEATHER to be used to make a gear (meaning 1 leather per gear not 2/3). To compensate the other materials, just make them cost more (meaning increase the seal cost of Dubbin.)

    6. 3 or 4 retainers should be free, not 2
    We been paying too much for too long for space shortcomings, cut us some slack please. We should not have to pay double our sub to make up for a shortcoming in the game.

    7. Retainers cost too much:
    No reason paying/renting for 6 retainers should cost as much as my sub. (so it is like paying double your sub just because of a short coming to game design)

    8. Better battle gear sub stat efficiency:
    Currently how say BRD and MCH share gear, both require different amounts of skill speed. So if someone wants to BiS both jobs, they really need to look into how to spread the gear around since you can only hold one type of gear. So in a sense this increases item bloat, not decrease it and at the same time puts stress on players trying to figure out how to gear. There is several ways to address this:

    8a. Remove parry and accuracy from the game. They are for the most part useless and for accuracy, used for like 10% of the game. With the limited options we get for itemization, getting rid of these 2 stats with help matters.

    8b. simply have all jobs have its own sets and adjust chest drops appropriately.
    This also allows people to have different glams for different jobs easier. Example, why should my SMN look the same as my BLM? I need collect gear from different sources to split them.

    8c.:


    9. Rings:
    Can something be done to rings? Why do we only get 1 unique ring item for 2 slots? and they share the same armory.

    10: FSH bait:
    Right now with everything else considered, I really hate fishing because of simply having item bloat for the bait. Can we just have a bait tab or something?

    11: Beast tribe currency/ any currency that fills space. (or quest items like you need x drop from a fate)
    Key item/currency tab. (count all the different currencies in the game including alex parts, all this can be reduced, Those Void ark coins? mico tomestone? gobcoat? gobtwine? totems for mounts, fate items like Proto Ultima Exoplating, heat shielding for weekly) all these fall under as currency. Put them in a currency TAB!

    12. FC chest.
    Is there a reason we have not got some kind of upgrade with the FC chest? It is the same size since 2.0 yes? Our FC chest is now missing upgrades from 3.0 and now moving to 4.0. Just like all our inventory issues, we are going though 2 full expansions with little to no addressing.

    13. Housing items.
    We are given a lot of rare housing items that we can't simply toss out. We need a space to put this in, and the retainer rent is too much RL money and not enough room for this purpose.

    14. Increase our currency cap:
    If you insist of keeping us bloated, at least increase all our caps, for example cent seals should cap at 4k, like allied seals, so we have room after getting enough 6 L books (3k cost) to upgrade something. Having the ability to streamline item use would help. This also means 1000 red script cap, 500 is way too small, along with 11000 lore cap so we have the ability to buy all the umbrite we need at once.

    15. Item/retainer management.
    This needs to be improved, desperately. I really hate crafting at times because of the time it takes to pull items out of retainer x, then got to click on retainer y. Also there is menu bloat on these retainers, a lot of menus are not needed on them.

    "entrust or withdraw items"
    Sell items in your inventory on the market"
    "sell your retainer's inventory on the market"

    These 3 things can be under 1 menu, and to direct what to do can be done with right clicking on items as now. We also need better steamline of transferring items from retainer to retainer directly. We need to get off the 1.0 restrictions completely and have better streamlining of dealing with our items. I waste a lot of time because of this issue. I should be able to pull what I want from 2 different retainers without going though 50 million menus.
    You did not read 23 pages because there was added stuff put on it based on what people said.

    Hmm glam log should be 1, shocked it did not even appear on there, maybe I did not know about the idea when I made this.

    Ill fix it some point
    (3)
    Last edited by Ama_Hamada; 05-14-2017 at 12:55 PM.

  10. #230
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Driavna View Post
    That only happen if your interface is badly configured, like a player using add-ons similar to bigwigs with default settings.
    I was only referring to the default interface so as to make a fair comparison. This is less of a problem now, but an example would be the rune system for death knights in WoW pre-legion.
    (0)

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