I think you are not the only one with busy life, but if your one is so busy to the point you never can get one hour for yourself, it maybe you have other priorities to sort out, very much higher than playing a game.
You should consider doing what my brother does. He sticks to mobile and browser based games. He used to be bigger into PC gaming before having children. But after, he just doesn't have the time. Until the crotch goblins are 18, an MMORPG like FFXIV isn't possible.
MMORPG's aren't simple games. They're social communities and hobbies. I'd recommend Final Fantasy Record Keeper, that's my go to when I can't be at my PC for whatever reason.
You know what? OP is right, tied main story content to dungeons/trials is not the best idea with current DD que times. Going to be even more fun next expansion with 2 extra popular jobs!
Or pick up a healing class. Still fast queue and less stressfull than tank. It can be a relaxing job.
Anyway I was probably just in a grumpy mood when I posted, although I still think the main story should not be tied to dungeons.
No need mobile and browser games, I have a high end gaming pc for a reason, mainly a mix of this eso and bf1 at the moment, eso and bf1 I can go afk a moment to do stuffYou should consider doing what my brother does. He sticks to mobile and browser based games. He used to be bigger into PC gaming before having children. But after, he just doesn't have the time. Until the crotch goblins are 18, an MMORPG like FFXIV isn't possible.
MMORPG's aren't simple games. They're social communities and hobbies. I'd recommend Final Fantasy Record Keeper, that's my go to when I can't be at my PC for whatever reason.![]()
I really wouldn't call 4, 8 or even 24 players massively multiplayer. Another defining feature for the MMO(RPG) genre is a large persistent world where the player interaction occurs. Dungeons put a small amount of people in an instanced zone which is completely disconnected from other players (excluding chat) and ceases to exist after completion. I started my MMORPG career with Eve Online, after that these dungeon crawlers felt... Well... Not MMO. For comparison, Guild Wars 1 was not an MMO but a coop-RPG according to the devs themselves. FFXIV is getting more and more closer to that with the almost dead open world.
I'm sorry, that was nitpicking but if someone says dungeons make an MMO an MMO, it just triggers me
---
@OP
I know how you feel, I've stopped playing several MMO's because of forced instanced dungeons. When I have time to play, I want to get stuff done instead of sitting in queue hoping for a dungeon pop. Finding a nice guild with active and helpful members will make things much easier, that way you can do the dungeons in less than half an hour because you don't have to wait for others. Assuming there's enough people online, of course.
Last edited by Squigley; 04-29-2017 at 04:07 AM.
I'm with Squigley here. While dungeons are multiplayer, they are most certainly NOT massively multiplayer. That term refers to having hundreds or thousands of other players around you can interact with, not three or seven other players. As with most MMOs (so far as I'm familiar with), the massively multiplayer aspect of the game only exists in the open world. Breaking off into a small team that's cut off from those other players isn't it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.