Quote Originally Posted by Ririta View Post
Almost every game has them now because instead of uniting to show developers that we don't want such thing, we argue between ourselves and pay for them anyway.

I remember one day when they were asked why FFXI never had a cash shop and the answer was something like "the playerbase would never accept it". The European Ragnarok Online (euRO) also stopped on very basic items (that you could easily get better in game) because the playerbase wouldn't accept what other ROs were getting.

I don't understand what's with the modern video-game players that defend anti-consumer practices especially on a game that started without them like ours. It doesn't helps that the game really did get more content before cash shop... both extra events and actual playable content.

https://ffxiv.gamerescape.com/wiki/Category:Events

3 out of 5 extra events were added before the cash shop (Lightning, Shantotto and Dragon Quest).

In my opinion arguing in favor of cash shops is a disrespect to both the game and the developers, since you're basically saying that you'd rather pay than play the game's content to obtain your items.
Because not everyone feels the same way. I, for one, have no qualms with DLC, provided it's worthwhile content. When developers have attempted to nickel and dime, people have called them out. BioWare has taken a beating for their day one DLC practices and Square Enix themselves caved to the overwhelmingly negative response to "augment my pre-order."

Another aspect is the realization and acceptance innovation isn't free. You seem to presume companies will simply eat financial losses. They won't. Stuff on the cash shop simply wouldn't exist if said shop were rejected by the community. In that same vein, if people refused to purchase DLC, game prices would skyrocket. The cost of development have increased exponentially over the years and companies will always look for new venues they can explore to recoup those costs. In 2010, Final Fantasy X's entire budget was estimated around 35 million. Nowadays, triple A titles break into the hundred million range; marketing only extends it further. We can't have it all. People want better graphics and technical advances. Well, those cost money. We're either going to pay for it through add ons or at the base cost. I prefer the former because it allows me to opt out. That moogle mount is too expensive for me? Good thing I don't have to purchase it.