

Its funny because some will say the game is bleeding pop. I find that hard to believe when I read such a post while waiting in a server queue. Won't be the first game I've experienced this in.


Haven't you heard? The game is dying! It'll shut down in a half a year, tops. /s
Folks were saying the same thing about FFXI, back in 2006, when the game was just three years old. It had plenty of glory years left to it after that, and is in fact still chugging along, albeit as a shadow of what it once was (but still pretty darned impressive for a game showing its age as badly as it does).
You'll never have to look far on the General Forums to find folks spouting doom 'n gloom who really have no idea what they're talking about.


My favorite was when WoW came out and they said it'd kill Everquest. WoW came out in 2004, 2005 had EQ's highest subscription. Its on its like 24th expansion now.Haven't you heard? The game is dying! It'll shut down in a half a year, tops. /s
Folks were saying the same thing about FFXI, back in 2006, when the game was just three years old. It had plenty of glory years left to it after that, and is in fact still chugging along, albeit as a shadow of what it once was (but still pretty darned impressive for a game showing its age as badly as it does).
You'll never have to look far on the General Forums to find folks spouting doom 'n gloom who really have no idea what they're talking about.




People point to the unofficial censuses we've had for those excuses but conveniently forget despite the sharp decline we did see back when Gordias was content, subs have seen gone up. Creator showed the largest climb since Heavenward launched. So it'll be interesting how Omega fairs as they have said the difficulty will remain the same for Savage.



You do know that the que is a lot of times an error on SE server side. Balmung almost always has a que but its fake. 50 or 5 people click it off and reenter instantly. The only time that has never worked was when it climbs to around 1k.
We are also in the up swing of subs before expansion. 3.3 through 3.4 Balmung actually had character creation open during the days. While that does not directly tie to subs. It does show that players had grown disinterested during that phase of the game.
Sadly, but also true. If X player buys the equivalent of two lost subs SE has a net gain. Since that player can't consume three players worth of bandwidth, which SE pays for. Right now SE has not seemed to have cross the line of subs lost is more then cash gained from mogstation.


It's actually not "fake". When you attempt to enter, your position in the queue is snapshotted. The next time you try to enter, whether it's by canceling and reentering, or by waiting for the timer to attempt to enter you again, it checks to see whether the 50 people ahead of you are in. In pretty much every case, they ARE - it's just that canceling and trying again is faster than waiting for the program to do it (I think the program tries only once every 30 seconds, or something like that). You have not cheated your way in, and the queue is not fake. Those 50 folks ahead of you really were ahead of you, but got into the game in literally less than a second. 50 folks logged out to make room in that small space of time.
The reason 1k queues seem more "real" is because they happen only when a server has just come up. There's no one logging off to make room; everyone's trying to get in at once, and only so many can do so at a time.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

