Why can't we have innovative in game questlines for the mogstation stuff? :thinking:


Why can't we have innovative in game questlines for the mogstation stuff? :thinking:



Devs are worried about alienating newbies and those with zero gaming/problem solving skills. They make shitty content for veterans in order to attempt to attract a constant stream of new players who might be lured by a shiny cash shop item. Something like Palace of the Dead had infinite potential to be a really interesting experience that actually tests your ability to solve puzzles and play your class. Instead, entry is allowed right at level 17 and it's designed to be able to be completed with no healer and no tank.
Last edited by Brannigan; 04-27-2017 at 10:56 AM.



I agree.
But as long as players keep enabling it, SE won't change anything.
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