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  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Renius View Post
    I never understood this. You are out of the AOE by about 5-10 paces and you still get hit. I thought it was just on my end. huh!!
    all i can say is that i had massive problems with dodging aoes on my old PS3. the day i got my PS4 i was suddenly able to avoid all the attacks. same internet, same server, same me, just a new console. and that was when the EU servers were still placed in NA (i am from Germany). so it can be on your end. there also is a delay between your system and your monitor. many TVs have an option for "Gaming" in the settings, wich reduces the delay.

    today on my PS4 with the EU servers placed in my country i have like 0 lag with aoe markers. sure, the skills are still delayed. but i have noticed when you cast stoneskin the buff-icon in the party list pops up imediately after the cast ends, before the animation.
    (0)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Hallowed Ground really has no business taking so long to trigger when Holmgang and Living Dead don't take any longer to go off then standard defensive cooldowns.

    Granted, they don't make you totally invincible, but they still keep you from dying in emergencies and let you soak attacks you wouldn't have any business surviving otherwise (And have a lower cooldown to boot).
    (1)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by KageTokage View Post
    Hallowed Ground really has no business taking so long to trigger when Holmgang and Living Dead don't take any longer to go off then standard defensive cooldowns.

    Granted, they don't make you totally invincible, but they still keep you from dying in emergencies and let you soak attacks you wouldn't have any business surviving otherwise (And have a lower cooldown to boot).
    You CAN make 2 people impervious to all incoming physical damage with cover tho. That also may have some impact.
    (0)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You CAN make 2 people impervious to all incoming physical damage with cover tho. That also may have some impact.
    Cover is only physical, I mean that's still pretty good but it does definitely cut down which circumstances that would be useful (physical immunity, but wait the boss damage abilities are all magic! lol).
    (0)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Because using deathflare makes you turn to face the target lol
    (0)

  6. #6
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Because using deathflare makes you turn to face the target lol
    Quote Originally Posted by Ama_Hamada View Post
    I agree, I really like a more detailed answer by development why that exists.

    Ok doing dun a bit ago (v3) reminded me of something that drives me nuts with the delays. So here I am casting ruin 3, turn, while walking back when I death flare, all used before the bar got full and my back to diabolus. So why am I getting hit with sleep?

    In ARF, I can go in the black hole thing, get pulled up, get feathered effect on my stats, and still get hit by that move the boss does to make you mini, etc. Adding delays does not make this game playable at 200-220 MS, it makes it infuriating to those that try maximize DPS. Is there a way to check ping/ ms values though the game itself?
    reading helps
    (0)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    reading helps
    Without seeing it, all I can say is you turned around at the wrong time. Game mechanic comprehension helps
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    SE: "...game to be optimal at any ping under 220 ms..."

    Any raider: "...sub-90 at a 2.4 GCD or you'll be clipping on any double-weave, and even certain single weaves, which will be far from optimal."

    XIV Mantra: "To be safe, run away from circles and INTO explosions."
    (5)

  9. #9
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    SE: "...game to be optimal at any ping under 220 ms..."

    Any raider: "...sub-90 at a 2.4 GCD or you'll be clipping on any double-weave, and even certain single weaves, which will be far from optimal."

    XIV Mantra: "To be safe, run away from circles and INTO explosions."
    pretty much =/ There been times I should have been hit but didn't because of this too. Sometimes you have to try doing that with quick follow ups this game throws at you at times.

    Player base and the Dev team def have different views on what is considered "playable"
    (1)

  10. #10
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    me and a friend did MSQ roulette not to long ago (keep in mind this is her speaking about the second skip pull where you need to sac):

    "So I got stun like usual, and like usual, I spam hit living dead. Well it was used but I died. I released with it being on CD. Again this is more "animation locks" or "processing lag" that should not exist in the game. If the game claims I did not used it, it should not be on CD, If I did use it, I have a right to the effect. Also when I hear blizzard III cast.. how come I do not get my umbral ice effect?"
    (2)
    Last edited by Ama_Hamada; 05-06-2017 at 01:27 PM.

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