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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Renius View Post
    I never understood this. You are out of the AOE by about 5-10 paces and you still get hit. I thought it was just on my end. huh!!
    Its not "a server end processing issue" at least since the changes made shortly after launch. and even then, it wasn't processing lag, the game was just set to update every .3 seconds instead of .1. If you are out of an aoe and get hit, its because you didnt move fast enough, or your connection is lagging. Not the servers fault.

    Ama plays on balmung from the EU, so her "server processing lag" is just her connection lagging and her blaming the wrong thing.
    (1)

  2. #2
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Its not "a server end processing issue" at least since the changes made shortly after launch. and even then, it wasn't processing lag, the game was just set to update every .3 seconds instead of .1. If you are out of an aoe and get hit, its because you didnt move fast enough, or your connection is lagging. Not the servers fault.

    Ama plays on balmung from the EU, so her "server processing lag" is just her connection lagging and her blaming the wrong thing.
    care to try again?:



    10/10
    It is SE's end, not mine, that is to Quebec Canada while on the game, just now, while posting this.

    What did the say the game was supposed to be playable on? 180 ping was it?
    Quote Originally Posted by Naoki_Yoshida View Post
    FINAL FANTASY XIV was designed to be played in an environment featuring ping times of 200 – 220 milliseconds or less. Even if players experience an increase in ping times due to the data center relocation, as long as their times remain below 200 ms, then they may rest easy, for there should be no discernable difference in gameplay.
    I do not call it playable when I can be hit for full damage up to 2 sec after i used Attunement. Something is wrong and the point of this thread is to get it addressed.
    (5)
    Last edited by Ama_Hamada; 05-05-2017 at 08:10 AM.

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    I do not call it playable when I can be hit for full damage up to 2 sec after i used Attunement. Something is wrong and the point of this thread is to get it addressed.
    I was in PvP and cast Hallowedground, I even saw incoming damage become 0, but like two hits later actually killed me. So it was 0 0 0 0 OH WAIT HAVE SOME MORE DAMAGE.

    Was very cool XD. Of course I was more annoyed than a normal lag issue because Hallowed Ground already has really silly delayed casting mechanic that should totally be tossed and never revived (I dont mind the idea of channeling/casting but that delayed nonsense.. do not want lol).

    (If wasn't clear I was commiserating/agreeing - although I would suggest that it is a lot of factoring issues, like animation timed abilities, servers, client side, but yeah I'm agreeing whatever can be done should be done )
    (2)
    Last edited by Shougun; 05-05-2017 at 08:56 AM.

  4. #4
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Ama_Hamada View Post
    care to try again?:



    10/10
    It is SE's end, not mine, that is to Quebec Canada while on the game, just now, while posting this.

    What did the say the game was supposed to be playable on? 180 ping was it?


    I do not call it playable when I can be hit for full damage up to 2 sec after i used Attunement. Something is wrong and the point of this thread is to get it addressed.
    Speed test websites are completely useless because ISPs heavily prioritize those websites so that they can claim their advertised internet speeds. I've had one tell me I was getting 26MBps while I was downloading a Warframe update at 9 BITES per second.
    (2)

  5. #5
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You CAN make 2 people impervious to all incoming physical damage with cover tho. That also may have some impact.
    Already responded to:

    Quote Originally Posted by Ama_Hamada View Post
    Prove that is is "balance" and not an oversight, (as in sounded like a good idea but turned out it wasn't) I do not see intentional lag as balance.

    Also you did not read what I said, I can cast bio II without swiftcast and bane goes off before it is applied, not transferring. Only Miasma works correctly. (even if swiftcast)

    If you need to put intentional lag because something is too powerful, that only shows game balance is not dealt with well, If it says instant, it better be damn instant, not .5- 2. sec depending how fast the server is processing that day. It is not even consistent, that is an issue.

    If stuff is made like it should be, how would that suddenly make an imbalance? makes no sense.
    At some point you are just developing a sense of timing to do that anyway, regardless of the delay, It just annoys people that does not study the game in and out to learn when exactly the game feels like actually triggering the ability. Make it last a second or 2 shorter but let it trigger properly, I mean it shouldn't be that hard to "balance" without RNG delays (they are not consistent) EVERYTHING should be constant with what "instant" means. If not change those "intended" abilities to show "cast .5 sec" or whatever, because I have to tell you for something that is instant, bloodletter is slow as hell. I also had death flare start the animation but nothing happened, but blizzard IV can go off with endochain off? things need be more constant because makes you feel things are bugged otherwise and frustrating deal with 10 million different meanings of what instant means!!!!!! When you add in ping delays on top of these "intended" lag delays , it really makes a frustrating experience and this:
    Quote Originally Posted by Naoki_Yoshida View Post
    FINAL FANTASY XIV was designed to be played in an environment featuring ping times of 200 – 220 milliseconds or less. Even if players experience an increase in ping times due to the data center relocation, as long as their times remain below 200 ms, then they may rest easy, for there should be no discernable difference in gameplay.
    false. Programing a processing delay does not make it playable at 200 ms, it makes the situation WORSE! I should not be allowed to blow CDs and have them on recast on things already dead. It may be "playable" to a "casual" play style (no idea what that is like) but when you try to max your damage and squeeze in the most you can, these processing delays (like showing I did start casting death flare but it never went off) It becomes very frustrating and "unplayable" in a sense I can't max my output from it, esp when I can't bane after BIO!

    Quote Originally Posted by basketofseals View Post
    Speed test websites are completely useless because ISPs heavily prioritize those websites so that they can claim their advertised internet speeds. I've had one tell me I was getting 26MBps while I was downloading a Warframe update at 9 BITES per second.
    Nothing to do with how legit speed tests are or not.
    (1)
    Last edited by Ama_Hamada; 05-05-2017 at 11:56 AM.

  6. #6
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    care to try again?
    Yes.

    What you want to check is your ping with the SE game servers - that will give you a more accurate representation of your latency with the game itself.

    There's a couple ways of doing this.

    Assuming you're on a PC running Windows, you hit the Windows Key+R, then type resmon and press enter. The last tab, Network, will show you your current latency with the game (it needs to be on and running) in the TCP Connections section. You can also run the CMD window and use something like arrstatus.com to get the IP address of your server and ping that.

    For example, while my speedtest shows that I have 16ms latency (to a nearby server), my average latency on Faerie in the Aether Datacenter, when using the second option described above, is around 25ms. If I were to connect to any of the Chaos Datacenter servers? Around 104ms. And, if for some reason, I wanted to play on the Gaia Datacenter? A much larger 185ms average.
    (1)
    Last edited by Berethos; 05-06-2017 at 05:17 AM.

  7. #7
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Berethos View Post
    Yes.

    What you want to check is your ping with the SE game servers - that will give you a more accurate representation of your latency with the game itself.

    There's a couple ways of doing this.

    Assuming you're on a PC running Windows, you hit the Windows Key+R, then type resmon and press enter. The last tab, Network, will show you your current latency with the game (it needs to be on and running) in the TCP Connections section. You can also run the CMD window and use something like arrstatus.com to get the IP address of your server and ping that.

    For example, while my speedtest shows that I have 16ms latency (to a nearby server), my average latency on Faerie in the Aether Datacenter, when using the second option described above, is around 25ms. If I were to connect to any of the Chaos Datacenter servers? Around 104ms. And, if for some reason, I wanted to play on the Gaia Datacenter? A much larger 185ms average.

    https://gyazo.com/9c14cf71dc74c2bbe1f7a8dc2dd43169
    (doono how make it bigger on direct link, but it keeps in the 50's and I see lag in the game.)

    Its Se server end, game is laggy as hell, it is unplayable in a sense it prevents me from maximizing my DPS. I am being picky but I do not care, a game should not feel laggy at a ms in the 50's , it is from how slow the servers are at processing and "animation locks"

    Also for the comment about it being gaming device from upgrading to ps4 from Ps3:

    Loading Times by Scene
    Scene #1 2.186 sec
    Scene #2 2.982 sec
    Scene #3 2.398 sec
    Scene #4 3.423 sec
    Scene #5 6.244 sec
    Scene #6 1.483 sec
    Total Loading Time 18.718 sec
    (0)
    Last edited by Ama_Hamada; 05-06-2017 at 06:11 AM.