Its not "a server end processing issue" at least since the changes made shortly after launch. and even then, it wasn't processing lag, the game was just set to update every .3 seconds instead of .1. If you are out of an aoe and get hit, its because you didnt move fast enough, or your connection is lagging. Not the servers fault.
Ama plays on balmung from the EU, so her "server processing lag" is just her connection lagging and her blaming the wrong thing.
care to try again?:Its not "a server end processing issue" at least since the changes made shortly after launch. and even then, it wasn't processing lag, the game was just set to update every .3 seconds instead of .1. If you are out of an aoe and get hit, its because you didnt move fast enough, or your connection is lagging. Not the servers fault.
Ama plays on balmung from the EU, so her "server processing lag" is just her connection lagging and her blaming the wrong thing.
10/10
It is SE's end, not mine, that is to Quebec Canada while on the game, just now, while posting this.
What did the say the game was supposed to be playable on? 180 ping was it?
I do not call it playable when I can be hit for full damage up to 2 sec after i used Attunement. Something is wrong and the point of this thread is to get it addressed.FINAL FANTASY XIV was designed to be played in an environment featuring ping times of 200 – 220 milliseconds or less. Even if players experience an increase in ping times due to the data center relocation, as long as their times remain below 200 ms, then they may rest easy, for there should be no discernable difference in gameplay.
Last edited by Ama_Hamada; 05-05-2017 at 08:10 AM.
I was in PvP and cast Hallowedground, I even saw incoming damage become 0, but like two hits later actually killed me. So it was 0 0 0 0 OH WAIT HAVE SOME MORE DAMAGE.
Was very cool XD. Of course I was more annoyed than a normal lag issue because Hallowed Ground already has really silly delayed casting mechanic that should totally be tossed and never revived (I dont mind the idea of channeling/casting but that delayed nonsense.. do not want lol).
(If wasn't clear I was commiserating/agreeing - although I would suggest that it is a lot of factoring issues, like animation timed abilities, servers, client side, but yeah I'm agreeing whatever can be done should be done)
Last edited by Shougun; 05-05-2017 at 08:56 AM.
Speed test websites are completely useless because ISPs heavily prioritize those websites so that they can claim their advertised internet speeds. I've had one tell me I was getting 26MBps while I was downloading a Warframe update at 9 BITES per second.care to try again?:
10/10
It is SE's end, not mine, that is to Quebec Canada while on the game, just now, while posting this.
What did the say the game was supposed to be playable on? 180 ping was it?
I do not call it playable when I can be hit for full damage up to 2 sec after i used Attunement. Something is wrong and the point of this thread is to get it addressed.
Already responded to:
At some point you are just developing a sense of timing to do that anyway, regardless of the delay, It just annoys people that does not study the game in and out to learn when exactly the game feels like actually triggering the ability. Make it last a second or 2 shorter but let it trigger properly, I mean it shouldn't be that hard to "balance" without RNG delays (they are not consistent) EVERYTHING should be constant with what "instant" means. If not change those "intended" abilities to show "cast .5 sec" or whatever, because I have to tell you for something that is instant, bloodletter is slow as hell. I also had death flare start the animation but nothing happened, but blizzard IV can go off with endochain off? things need be more constant because makes you feel things are bugged otherwise and frustrating deal with 10 million different meanings of what instant means!!!!!! When you add in ping delays on top of these "intended" lag delays , it really makes a frustrating experience and this:Prove that is is "balance" and not an oversight, (as in sounded like a good idea but turned out it wasn't) I do not see intentional lag as balance.
Also you did not read what I said, I can cast bio II without swiftcast and bane goes off before it is applied, not transferring. Only Miasma works correctly. (even if swiftcast)
If you need to put intentional lag because something is too powerful, that only shows game balance is not dealt with well, If it says instant, it better be damn instant, not .5- 2. sec depending how fast the server is processing that day. It is not even consistent, that is an issue.
If stuff is made like it should be, how would that suddenly make an imbalance? makes no sense.
false. Programing a processing delay does not make it playable at 200 ms, it makes the situation WORSE! I should not be allowed to blow CDs and have them on recast on things already dead. It may be "playable" to a "casual" play style (no idea what that is like) but when you try to max your damage and squeeze in the most you can, these processing delays (like showing I did start casting death flare but it never went off) It becomes very frustrating and "unplayable" in a sense I can't max my output from it, esp when I can't bane after BIO!FINAL FANTASY XIV was designed to be played in an environment featuring ping times of 200 – 220 milliseconds or less. Even if players experience an increase in ping times due to the data center relocation, as long as their times remain below 200 ms, then they may rest easy, for there should be no discernable difference in gameplay.
Nothing to do with how legit speed tests are or not.
Last edited by Ama_Hamada; 05-05-2017 at 11:56 AM.
Yes.
What you want to check is your ping with the SE game servers - that will give you a more accurate representation of your latency with the game itself.
There's a couple ways of doing this.
Assuming you're on a PC running Windows, you hit the Windows Key+R, then type resmon and press enter. The last tab, Network, will show you your current latency with the game (it needs to be on and running) in the TCP Connections section. You can also run the CMD window and use something like arrstatus.com to get the IP address of your server and ping that.
For example, while my speedtest shows that I have 16ms latency (to a nearby server), my average latency on Faerie in the Aether Datacenter, when using the second option described above, is around 25ms. If I were to connect to any of the Chaos Datacenter servers? Around 104ms. And, if for some reason, I wanted to play on the Gaia Datacenter? A much larger 185ms average.
Last edited by Berethos; 05-06-2017 at 05:17 AM.
Yes.
What you want to check is your ping with the SE game servers - that will give you a more accurate representation of your latency with the game itself.
There's a couple ways of doing this.
Assuming you're on a PC running Windows, you hit the Windows Key+R, then type resmon and press enter. The last tab, Network, will show you your current latency with the game (it needs to be on and running) in the TCP Connections section. You can also run the CMD window and use something like arrstatus.com to get the IP address of your server and ping that.
For example, while my speedtest shows that I have 16ms latency (to a nearby server), my average latency on Faerie in the Aether Datacenter, when using the second option described above, is around 25ms. If I were to connect to any of the Chaos Datacenter servers? Around 104ms. And, if for some reason, I wanted to play on the Gaia Datacenter? A much larger 185ms average.
https://gyazo.com/9c14cf71dc74c2bbe1f7a8dc2dd43169
(doono how make it bigger on direct link, but it keeps in the 50's and I see lag in the game.)
Its Se server end, game is laggy as hell, it is unplayable in a sense it prevents me from maximizing my DPS. I am being picky but I do not care, a game should not feel laggy at a ms in the 50's , it is from how slow the servers are at processing and "animation locks"
Also for the comment about it being gaming device from upgrading to ps4 from Ps3:
Loading Times by Scene
Scene #1 2.186 sec
Scene #2 2.982 sec
Scene #3 2.398 sec
Scene #4 3.423 sec
Scene #5 6.244 sec
Scene #6 1.483 sec
Total Loading Time 18.718 sec
Last edited by Ama_Hamada; 05-06-2017 at 06:11 AM.
all i can say is that i had massive problems with dodging aoes on my old PS3. the day i got my PS4 i was suddenly able to avoid all the attacks. same internet, same server, same me, just a new console. and that was when the EU servers were still placed in NA (i am from Germany). so it can be on your end. there also is a delay between your system and your monitor. many TVs have an option for "Gaming" in the settings, wich reduces the delay.
today on my PS4 with the EU servers placed in my country i have like 0 lag with aoe markers. sure, the skills are still delayed. but i have noticed when you cast stoneskin the buff-icon in the party list pops up imediately after the cast ends, before the animation.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.