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  1. #1
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Berethos View Post
    Well, animation delay is different than animation lock - there's a delay with Empyreal Arrow where the animation of the projectiles flying through the air has to hit the target before it registers the damage, but it's not animation locked as I can hit Internal Release and it will do that animation instead of the full EA one. Were it an animation lock, I wouldn't be able to do that.
    It pretty clearly has some of both, though, right? Yeah, you can clip the animation with IR, but only past a certain point. Until that point, you are animation locked.

    I would love to see animation lock just removed completely.

    Edit: Just realized EA is only usable in WM, so it has a cast time. Probably not the best example for what I meant. Something like Rage of Halone, or another melee skill would be a good example. Most of the animation has to play before you can hit another ability, even though there is no cast bar.
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    Last edited by dragonseth07; 04-28-2017 at 10:32 PM.