Results 1 to 10 of 103

Hybrid View

  1. #1
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    You do realize that the linked video is a silly for humour video and intentionally over the top?

    FWIW I can hit the button for an ability in WoW 3-4 times in between gcd if I spam fast enough.

    Also, there is nothing inherently wrong with 2.5 second gcd, nor a 1 second gcd, nor a 1.5 gcd. It's just a way of pacing the combat, and in this case it allows for a mix of longer moments between abilities and fitting others in between those moments regularly. The 1.5 gcd in WoW allows for a certain speed where ability after ability is the norm but still leaves room for certain instant abilities to be used.

    Even having damage/activation be based on animation is simply a form of pacing (and ultimately one of several valid preferences). The alternatives (or how WoW does it, as is usually the comparison) is not the gold standard other games must mimic to be "right."

    Quote Originally Posted by Neophyte View Post
    It is animation delay. Just look at it pls... damage and effects of actions (e.g. HS-SB-BB) are tied exactly to the 'hits' you do in the animation. Are people blind to not see that?
    Well, animation delay is different than animation lock - there's a delay with Empyreal Arrow where the animation of the projectiles flying through the air has to hit the target before it registers the damage, but it's not animation locked as I can hit Internal Release and it will do that animation instead of the full EA one. Were it an animation lock, I wouldn't be able to do that.

    That said, there's something else going on with the Summoner abilities - I literally just tested this in-game (I'd be interested to see other results at other latency levels - mine's quite low) and Bio II, Bio, and Miasma all have the same casting animation, with the exception that Bio has no cast-time wind-up before it. All three end the same way, yet only Miasma applies immediately, whereas Bio II and Bio take a fraction of a second longer to apply.

    So given that, specifically for the Summoner's issue with Bio/Bio II, it is not an animation delay.
    (0)
    Last edited by Berethos; 04-28-2017 at 06:46 AM.

  2. #2
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Berethos View Post

    So given that, specifically for the Summoner's issue with Bio/Bio II, it is not an animation delay.
    Animation delay was just wrong wording.

    But it is a individual built-in ability delay (which happens to be synched with sound/animation, if you not interrupt with weaves).

    Yes, you can weave oGCDs in and 'interrupt' the animation of the GCD, but slashing debuff and damage of the GCD will be applied at 75ish% of the GCD cooldown still (WAR) and at 10ish% of the GCD cooldown (NIN). The delay is on purpose (because of either balancing or aestethic reasons) and individually designed per action.

    If a NIN and a WAR with same GCD speed start their opener with slashing and they both use their DE/SE at exactly the same time, like after 4,84s, the NIN debuff will get applied ibstant and be overwritten after roughly 1,5s by the WAR debuff. Always.
    (3)
    Last edited by Neophyte; 04-28-2017 at 09:13 PM.

  3. #3
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Berethos View Post
    Well, animation delay is different than animation lock - there's a delay with Empyreal Arrow where the animation of the projectiles flying through the air has to hit the target before it registers the damage, but it's not animation locked as I can hit Internal Release and it will do that animation instead of the full EA one. Were it an animation lock, I wouldn't be able to do that.
    It pretty clearly has some of both, though, right? Yeah, you can clip the animation with IR, but only past a certain point. Until that point, you are animation locked.

    I would love to see animation lock just removed completely.

    Edit: Just realized EA is only usable in WM, so it has a cast time. Probably not the best example for what I meant. Something like Rage of Halone, or another melee skill would be a good example. Most of the animation has to play before you can hit another ability, even though there is no cast bar.
    (0)
    Last edited by dragonseth07; 04-28-2017 at 10:32 PM.