Results -9 to 0 of 103

Threaded View

  1. #25
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You CAN make 2 people impervious to all incoming physical damage with cover tho. That also may have some impact.
    Already responded to:

    Quote Originally Posted by Ama_Hamada View Post
    Prove that is is "balance" and not an oversight, (as in sounded like a good idea but turned out it wasn't) I do not see intentional lag as balance.

    Also you did not read what I said, I can cast bio II without swiftcast and bane goes off before it is applied, not transferring. Only Miasma works correctly. (even if swiftcast)

    If you need to put intentional lag because something is too powerful, that only shows game balance is not dealt with well, If it says instant, it better be damn instant, not .5- 2. sec depending how fast the server is processing that day. It is not even consistent, that is an issue.

    If stuff is made like it should be, how would that suddenly make an imbalance? makes no sense.
    At some point you are just developing a sense of timing to do that anyway, regardless of the delay, It just annoys people that does not study the game in and out to learn when exactly the game feels like actually triggering the ability. Make it last a second or 2 shorter but let it trigger properly, I mean it shouldn't be that hard to "balance" without RNG delays (they are not consistent) EVERYTHING should be constant with what "instant" means. If not change those "intended" abilities to show "cast .5 sec" or whatever, because I have to tell you for something that is instant, bloodletter is slow as hell. I also had death flare start the animation but nothing happened, but blizzard IV can go off with endochain off? things need be more constant because makes you feel things are bugged otherwise and frustrating deal with 10 million different meanings of what instant means!!!!!! When you add in ping delays on top of these "intended" lag delays , it really makes a frustrating experience and this:
    Quote Originally Posted by Naoki_Yoshida View Post
    FINAL FANTASY XIV was designed to be played in an environment featuring ping times of 200 – 220 milliseconds or less. Even if players experience an increase in ping times due to the data center relocation, as long as their times remain below 200 ms, then they may rest easy, for there should be no discernable difference in gameplay.
    false. Programing a processing delay does not make it playable at 200 ms, it makes the situation WORSE! I should not be allowed to blow CDs and have them on recast on things already dead. It may be "playable" to a "casual" play style (no idea what that is like) but when you try to max your damage and squeeze in the most you can, these processing delays (like showing I did start casting death flare but it never went off) It becomes very frustrating and "unplayable" in a sense I can't max my output from it, esp when I can't bane after BIO!

    Quote Originally Posted by basketofseals View Post
    Speed test websites are completely useless because ISPs heavily prioritize those websites so that they can claim their advertised internet speeds. I've had one tell me I was getting 26MBps while I was downloading a Warframe update at 9 BITES per second.
    Nothing to do with how legit speed tests are or not.
    (1)
    Last edited by Ama_Hamada; 05-05-2017 at 11:56 AM.