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  1. #71
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    So someone said it was not a big deal for waiting for bio. It can be, and I saw this today. If things are dying fast, it is hard to get the 3 dots and bane. I ended up having to bane 2 dots frequently because the monster was dead when I hit bane and it still thought it only had the 2 dots on, even though the spell was on recast?

    That reminds me of a point that went forgotten, or at least I seen no one commented on it. WHY IN THE HELL can we still attack stuff that is dead already???? again FFXI did not do this, why is an older game faster at processing things then this one? =/
    (1)

  2. #72
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    So I was light farming.. or something.. can't really remember why I did this, but I casted bio II last and tried to bane, and it did not transfer. Even a swiftcast miasma transfers. I really hope they address theses "delays" for SB because I do not even see why there is a need to have them in the likes of benediction/ hollowed ground. Why should something go on CD if nothing happened? That is a flaw.
    (2)

  3. #73
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Canadane View Post
    Benediction, as well as the tank immortality skills are very clearly intentionally delayed.
    I would argue that they shouldn't be. Benediction is already a bad enough skill as it is. It doesn't need a delay making it worse.
    (5)

  4. #74
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The delay is intentional because the skills are extremely powerful, can be used while moving, cannot be interrupted, require no MP or cast bar. That said, they are given slight delays to make up for it. You can heal 40k+ with a single cooldown or nullify all damage for 10 sec. There needs to be a downside other than cooldown. SE has stated before the cooldown isn't a bug, it's a feature and is intentionally a drawback.
    (0)

  5. #75
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    That is how things should be, why did they make it slow?
    Spells that are casted with cast bars (Miasma, Bio II) take effect instantly because the player cannot take action during the 2.5s cast time. Bio and Aero take effect towards the end of the animation, because the spell fires off instantly, can be used while moving, cannot be interrupted, so it takes effect ~1.5 seconds after it's used to make up for not having that 2.5s cast time penalty that spells like Miasma/Bio II have.

    It's balance:
    Spells w/ cast delay (cast time bars)= Take effect instantly upon finish casting
    Spells w/ no cast delay (cast time bars)= Effect delayed for during animation to make up for no cast time
    (0)

  6. #76
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Spells that are casted with cast bars (Miasma, Bio II) take effect instantly because the player cannot take action during the 2.5s cast time.
    Bio II works the same as Bio despite the cast bar - they both take the same fraction of a second to apply to the target.

    Miasma works as you're describing.
    (3)

  7. #77
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Jonnycbad View Post
    The delay is intentional because the skills are extremely powerful, can be used while moving, cannot be interrupted, require no MP or cast bar. That said, they are given slight delays to make up for it. You can heal 40k+ with a single cooldown or nullify all damage for 10 sec. There needs to be a downside other than cooldown. SE has stated before the cooldown isn't a bug, it's a feature and is intentionally a drawback.
    I get what you're saying, but benediction isn't a very good skill IMO. Compared to all of the other instant heals, it's very lackluster. What does benediction do? It "instantly" heals the target for full health. It has a 5 minute cool down.

    That doesn't mean much with how powerful healing in this game is.

    If I'm a WHM, I can pop divine seal and use use a couple of Cure II's or Tetragrammation and then tank will be up to full health or pretty close to it. It's VERY easy to get a tank up to full health in this game. Benediction is nothing compared to Essential Dignity. It has a 40 second cooldown and has a potential potency of 1000 (Tetregrammations potency is 700). To top it all off, it does not have the delay that benediction has. It's the best instant heal in the game IMO, and is apart of what makes AST so good right now. Why would you give a draw back like that to WHM and PLD? They're already the most undesired jobs to take in a raid right now. Why make it worse?

    You'll only ever get to use it once per pull, depending on how fast DPS is. I think that's draw back enough.

    That's all for benediction. I can see why you'd say that for Hallowed ground though. All of the other "emergency" cooldowns have a draw back to them. I'd argue that HG's drawback is that it's on the most undesired tank in the game right now but I'm not sure if that's drawback enough.

    The fact that player base thinks it's a bug should give the developers a hint on how the player base views their decisions
    (3)
    Last edited by ToasterMan; 05-05-2017 at 09:02 AM.

  8. #78
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    The animation has to go off then be restered.

    benediction can be used in clerics. it's great in dungeons when I'm whm dpsing. It should have a shorter cooldown.
    (0)
    Last edited by bardaboo; 05-05-2017 at 06:45 AM.

  9. #79
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Spells that are casted with cast bars (Miasma, Bio II) take effect instantly because the player cannot take action during the 2.5s cast time. Bio and Aero take effect towards the end of the animation, because the spell fires off instantly, can be used while moving, cannot be interrupted, so it takes effect ~1.5 seconds after it's used to make up for not having that 2.5s cast time penalty that spells like Miasma/Bio II have.


    It's balance:
    Spells w/ cast delay (cast time bars)= Take effect instantly upon finish casting
    Spells w/ no cast delay (cast time bars)= Effect delayed for during animation to make up for no cast time
    Prove that is is "balance" and not an oversight, (as in sounded like a good idea but turned out it wasn't) I do not see intentional lag as balance.

    Also you did not read what I said, I can cast bio II without swiftcast and bane goes off before it is applied, not transferring. Only Miasma works correctly. (even if swiftcast)

    If you need to put intentional lag because something is too powerful, that only shows game balance is not dealt with well, If it says instant, it better be damn instant, not .5- 2. sec depending how fast the server is processing that day. It is not even consistent, that is an issue.

    If stuff is made like it should be, how would that suddenly make an imbalance? makes no sense.
    (2)
    Last edited by Ama_Hamada; 05-05-2017 at 07:02 AM.

  10. #80
    Player
    Renius's Avatar
    Join Date
    Jun 2014
    Location
    New Gridania
    Posts
    269
    Character
    Atticus Max
    World
    Coeurl
    Main Class
    Archer Lv 70
    Quote Originally Posted by Ama_Hamada View Post
    I just thought it was a server end processing issue since you still get hit by things you dodge as well..
    I never understood this. You are out of the AOE by about 5-10 paces and you still get hit. I thought it was just on my end. huh!!
    (1)

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