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  1. #1
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The animation "lag" is purely on where the dev's have the effect set to go off during the animation. If they wanted to, all effects could be instant as soon as you hit the button, they just haven't set it up that way by design.
    That is how things should be, why did they make it slow?
    (2)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    That is how things should be, why did they make it slow?
    Its a stylistic thing I believe. it makes more sense, from a realism standpoint, for the effect to take place after the animation goes off. I don't know, you'd have to ask that question during a live letter :P
    (2)

  3. #3
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Its a stylistic thing I believe. it makes more sense, from a realism standpoint, for the effect to take place after the animation goes off. I don't know, you'd have to ask that question during a live letter :P
    It could fit other game styles but when things happen at split seconds at times, you have no room to put in processing lag/animation lag, and whatever else. This is more then just bio vs swiftcast Miasma, but bloodteather, arrow dots > sidewinder, stuff dying when you see "2 seconds to go" then "time up" you doing gathering buff to go 95%> 100% then missing because you took a swing too fast, Benediction. lusterate, dodging things, being a mile away from melee LB in PvP but still get hit behind a wall, having your character in the game but can't trade/raise/ but can take hits get aggro, wipe floor 50 runs because of that because the game claims they are in the game, but still loading, etc...
    (2)
    Last edited by Ama_Hamada; 04-30-2017 at 10:09 AM.

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    That is how things should be, why did they make it slow?
    Spells that are casted with cast bars (Miasma, Bio II) take effect instantly because the player cannot take action during the 2.5s cast time. Bio and Aero take effect towards the end of the animation, because the spell fires off instantly, can be used while moving, cannot be interrupted, so it takes effect ~1.5 seconds after it's used to make up for not having that 2.5s cast time penalty that spells like Miasma/Bio II have.

    It's balance:
    Spells w/ cast delay (cast time bars)= Take effect instantly upon finish casting
    Spells w/ no cast delay (cast time bars)= Effect delayed for during animation to make up for no cast time
    (0)

  5. #5
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Spells that are casted with cast bars (Miasma, Bio II) take effect instantly because the player cannot take action during the 2.5s cast time.
    Bio II works the same as Bio despite the cast bar - they both take the same fraction of a second to apply to the target.

    Miasma works as you're describing.
    (3)

  6. #6
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Spells that are casted with cast bars (Miasma, Bio II) take effect instantly because the player cannot take action during the 2.5s cast time. Bio and Aero take effect towards the end of the animation, because the spell fires off instantly, can be used while moving, cannot be interrupted, so it takes effect ~1.5 seconds after it's used to make up for not having that 2.5s cast time penalty that spells like Miasma/Bio II have.


    It's balance:
    Spells w/ cast delay (cast time bars)= Take effect instantly upon finish casting
    Spells w/ no cast delay (cast time bars)= Effect delayed for during animation to make up for no cast time
    Prove that is is "balance" and not an oversight, (as in sounded like a good idea but turned out it wasn't) I do not see intentional lag as balance.

    Also you did not read what I said, I can cast bio II without swiftcast and bane goes off before it is applied, not transferring. Only Miasma works correctly. (even if swiftcast)

    If you need to put intentional lag because something is too powerful, that only shows game balance is not dealt with well, If it says instant, it better be damn instant, not .5- 2. sec depending how fast the server is processing that day. It is not even consistent, that is an issue.

    If stuff is made like it should be, how would that suddenly make an imbalance? makes no sense.
    (2)
    Last edited by Ama_Hamada; 05-05-2017 at 07:02 AM.