Quote Originally Posted by Iromi View Post
It is not an animation lock problem its how our dots are timed and when they "tick" there is a universal dot ticker...that is what needs to be fixed when regarding the bio --> bane issue. Again, we were told it would be fixed in HW and that fix never came. Probably never will :x
No nono its more then that because try swiftcast Miasma, it does not do it, bane as fast as you like it gets transferred. Do that to Bio II (or the fact it does not really effect bio) the bane will not transfer it. If it was purely that server tic thing (that does needs to go out the window as well) then miasma would fail at times under swiftcast