You are right, I did a swiftcast miasma and the bane hit it, no matter how fast I try hit bane right after, Bio and bio II the bane will not transfer if you hit it too fast.The last is incorrect - there are a number of animations that you can cut short based on what you do next.
The first point about it being variable is also incorrect - when I was testing Miasa versus Bio or Bio II for when you could activate Bane earlier, the time that I could activate Bane and have Bio/Bio II register was the same everysingle time. Now, unless I just happened to match up with the server ticks the exact same way over dozens of tests, then there is not a variable tick that you have to wait for when it comes to Bio that can let you cast it immediately.
You do have to wait for it to register, but the time it takes to register that you put Bio on the target is the same every single time. It's just not an issue of the animation in this specific case, as it uses the same animation as Miasma, which applies immediately every single time. Other abilities do have the damage/effect tied to the animation - the Ninja silence, for example, where you have to wait for the blade to hit the ground. For whatever reason, Bio and Bio II don't.
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