Results -9 to 0 of 103

Threaded View

  1. #11
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    You do realize that the linked video is a silly for humour video and intentionally over the top?

    FWIW I can hit the button for an ability in WoW 3-4 times in between gcd if I spam fast enough.

    Also, there is nothing inherently wrong with 2.5 second gcd, nor a 1 second gcd, nor a 1.5 gcd. It's just a way of pacing the combat, and in this case it allows for a mix of longer moments between abilities and fitting others in between those moments regularly. The 1.5 gcd in WoW allows for a certain speed where ability after ability is the norm but still leaves room for certain instant abilities to be used.

    Even having damage/activation be based on animation is simply a form of pacing (and ultimately one of several valid preferences). The alternatives (or how WoW does it, as is usually the comparison) is not the gold standard other games must mimic to be "right."

    Quote Originally Posted by Neophyte View Post
    It is animation delay. Just look at it pls... damage and effects of actions (e.g. HS-SB-BB) are tied exactly to the 'hits' you do in the animation. Are people blind to not see that?
    Well, animation delay is different than animation lock - there's a delay with Empyreal Arrow where the animation of the projectiles flying through the air has to hit the target before it registers the damage, but it's not animation locked as I can hit Internal Release and it will do that animation instead of the full EA one. Were it an animation lock, I wouldn't be able to do that.

    That said, there's something else going on with the Summoner abilities - I literally just tested this in-game (I'd be interested to see other results at other latency levels - mine's quite low) and Bio II, Bio, and Miasma all have the same casting animation, with the exception that Bio has no cast-time wind-up before it. All three end the same way, yet only Miasma applies immediately, whereas Bio II and Bio take a fraction of a second longer to apply.

    So given that, specifically for the Summoner's issue with Bio/Bio II, it is not an animation delay.
    (0)
    Last edited by Berethos; 04-28-2017 at 06:46 AM.