There is no need for that when things are script anyway. You are basically punishing people for not knowing the fight inside and out in that case, and there is really no need for that. Plus I would also agure in getting rid of that just for the sake of transparency, it is not in the game, not explained, shouldn't be in it. Going from there, I could claim that system is bugged in adding that delay because it puts something on CD that is never used. There is no need for that. If it is "too powerful" with it being instant, then balance it to allow it to be. Stop confusing people with slow programing. The delay is not even constant on top of things, very clear with my attunement use.Bene and HG are intentionally delayed because they're extremely powerful and allow you to avoid certain mechanics. For balance, they were given slight delays. Other skills like Disembowel, and Bio apply their debuffs at the end of the animation rather than the start. I believe any skill without a cast-time has this penalty intentionally since skills like Bio and Benediction can be cast while moving and are instant (no cast time) and can't be interrupted.
Oh okay but still, FFXI was still quicker in a lot of other things, like ability use being on CD or not, and not hitting killed monsters with spells/abilities.
Last edited by Ama_Hamada; 04-27-2017 at 02:51 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.