Quote Originally Posted by Ama_Hamada View Post
Quote Originally Posted by Airget View Post
Yea. . calling it an animation lock is inaccurate, this is a latency issue. It relates to the Send Receive.

See when you Send out Bio, it's shows on your side that Bio is active but if you use Bane right after and send that as it receives the info on the Bane it still hasn't received/refreshed the info to acknowledge the Bio on the mob and thus doesn't AOE the Bio.
This makes no sense, why would latency make bio be slow and not bane? If both are slow latency wise, that means it will take a bit for the bane to work as well. But bane goes off before the game sees bio, it is a server issue/coding in this case. I was told in a different thread it is due to " animation locks" so I named this thread in that manner.

Whatever you call it, it should be changed, no reason to make the game so slow when it is fast pace.
Damn. Roasted by logic.