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  1. #11
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Airget View Post
    Yea. . calling it an animation lock is inaccurate, this is a latency issue. It relates to the Send Receive.

    See when you Send out Bio, it's shows on your side that Bio is active but if you use Bane right after and send that as it receives the info on the Bane it still hasn't received/refreshed the info to acknowledge the Bio on the moband thus doesn't AOE the Bio.

    They could just change it where Bane comes with Bio on it, which could work since it would solve the issue of using both in rapid fire.

    It wouldn't make Bio useless since it could still be used on single targets and Contagion and by itself, it's not like people would just throw bane out to only AOE Bio, so there is nothing lost if they just have it where Bio is a part of the Bane effect, maybe just have it where Bane is no long off global Cooldown and suffers the same cooldown as if you used Bio.

    ---
    So basically change Bane to have "Spreads Bio/Bio II/Miasma"

    "If Bio is not present on target spreads Bio to all in AOE Radius" (If this occurs player is given a cooldown as if they had cast Bio)
    This makes no sense, why would latency make bio be slow and not bane? If both are slow latency wise, that means it will take a bit for the bane to work as well. But bane goes off before the game sees bio, it is a server issue/coding in this case. I was told in a different thread it is due to " animation locks" so I named this thread in that manner.

    Whatever you call it, it should be changed, no reason to make the game so slow when it is fast pace. FFXI was not slow, so why is this one? This game is so slow with this issue, I can use spells and abilities go off on CD on some that that is dead already, ffxi did not DO THIS!
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    Last edited by Ama_Hamada; 04-27-2017 at 01:31 AM.