Quote Originally Posted by MisterLucie View Post
This is absolute nonsense. The spells already have monstrously long cooldowns to balance out their power. They shouldn't have an additional broken "feature" on top of it that makes them completely useless in the situations they're needed the most.
I agree, I really like a more detailed answer by development why that exists.

Ok doing dun a bit ago (v3) reminded me of something that drives me nuts with the delays. So here I am casting ruin 3, turn, while walkign back when I death flare, all used before the bar got full and my back to diabolus. So why am I getting hit with sleep?

In ARF, I can go in the black hole thing, get pulled up, get feathered effect on my stats, and still get hit by that move the boss does to make you mini, etc. Adding delays does not make this game playable at 200-220 MS, it makes it infuriating to those that try maximize DPS. Is there a way to check ping/ ms values though the game itself?