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  1. #23
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    I do not call it playable when I can be hit for full damage up to 2 sec after i used Attunement. Something is wrong and the point of this thread is to get it addressed.
    I was in PvP and cast Hallowedground, I even saw incoming damage become 0, but like two hits later actually killed me. So it was 0 0 0 0 OH WAIT HAVE SOME MORE DAMAGE.

    Was very cool XD. Of course I was more annoyed than a normal lag issue because Hallowed Ground already has really silly delayed casting mechanic that should totally be tossed and never revived (I dont mind the idea of channeling/casting but that delayed nonsense.. do not want lol).

    (If wasn't clear I was commiserating/agreeing - although I would suggest that it is a lot of factoring issues, like animation timed abilities, servers, client side, but yeah I'm agreeing whatever can be done should be done )
    (2)
    Last edited by Shougun; 05-05-2017 at 08:56 AM.