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  1. #11
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shougun View Post
    The delay for some things to register like bane/damage buffs to other skills I'm not sure is animated related (perhaps it's when it's applied in reference to the animation, I imagine some of it is server delay), but yeah please change all of these.

    If hallowed ground visually goes off, with cooldown set too, why oh why does it not work then? "Because its a feature of the spell" - annoying feature I reallydislike then lol.

    Either way I'd like /all/ of these to be adjusted to be as responsive as possible and anything that isn't responsive due intentional design is put behind a casting/channeling timer that once gone off counts as gone off, so if hallowed ground needs a 1 second uninterruptible cast timer fine.. sure go for it, but it should always be "I click, I see, it works" lol.

    Please, thank you :P
    Same with all the insta-heals too. People can die and do die, while these abilities go on CD. So in the end, stop letting failed abilites go on CD??? If they go on CD they should work, that simple. Same for Lbs, etc. If the bar is used, the effect should take place. LBs are way too slow as heck, with the charge up delay and delay of being frozen after it takes place, your in a good spot to die using LB.
    Quote Originally Posted by Berethos View Post
    The majority of global cooldown MMOs out there are just 1 second faster (oh, that is sooo much faster /sarcasm) and aren't designed around fitting 1-2 abilities frequently in between that 2.5 second base cooldown.
    Ya you get insane stuff like this:
    https://youtu.be/eHTCwDXVeWY?t=103
    (4)
    Last edited by Ama_Hamada; 04-27-2017 at 09:04 AM.