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  1. #41
    Player
    Avatar von Reinha
    Registriert seit
    Mar 2015
    Ort
    Finland
    Beiträge
    4.069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Schnitter Lv 100
    Zitat Zitat von Ama_Hamada Beitrag anzeigen
    Ya you get insane stuff like this:
    https://youtu.be/eHTCwDXVeWY?t=103
    The fact that this player was able to hit each button like 5 times just proves how slow the combat really is. Humans can push buttons pretty fast and you don't even have to be a pro to do it. The only reason why having a 1 second GCD wouldn't work in this game is because of the sluggish skill activation. You really notice it if you try to use more than two oGCD skills in one GCD. A fast global cooldown works fine in other games like WoW where skills activate instantly and reliably. Even oGCD skills and procs aren't an issue because pressing two buttons in one second isn't exactly impressive. Just look at how fast the average person types, it's the same thing.

    I'm not saying we need to have a 1 second GCD but having these skill limitations removed would be nice. If an ability is supposed to be instant, it's not unreasonable to expect instant activation.
    (6)
    Geändert von Reinha (28.04.17 um 01:36 Uhr)

  2. #42
    Player
    Avatar von Berethos
    Registriert seit
    Sep 2013
    Beiträge
    1.195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    You do realize that the linked video is a silly for humour video and intentionally over the top?

    FWIW I can hit the button for an ability in WoW 3-4 times in between gcd if I spam fast enough.

    Also, there is nothing inherently wrong with 2.5 second gcd, nor a 1 second gcd, nor a 1.5 gcd. It's just a way of pacing the combat, and in this case it allows for a mix of longer moments between abilities and fitting others in between those moments regularly. The 1.5 gcd in WoW allows for a certain speed where ability after ability is the norm but still leaves room for certain instant abilities to be used.

    Even having damage/activation be based on animation is simply a form of pacing (and ultimately one of several valid preferences). The alternatives (or how WoW does it, as is usually the comparison) is not the gold standard other games must mimic to be "right."

    Zitat Zitat von Neophyte Beitrag anzeigen
    It is animation delay. Just look at it pls... damage and effects of actions (e.g. HS-SB-BB) are tied exactly to the 'hits' you do in the animation. Are people blind to not see that?
    Well, animation delay is different than animation lock - there's a delay with Empyreal Arrow where the animation of the projectiles flying through the air has to hit the target before it registers the damage, but it's not animation locked as I can hit Internal Release and it will do that animation instead of the full EA one. Were it an animation lock, I wouldn't be able to do that.

    That said, there's something else going on with the Summoner abilities - I literally just tested this in-game (I'd be interested to see other results at other latency levels - mine's quite low) and Bio II, Bio, and Miasma all have the same casting animation, with the exception that Bio has no cast-time wind-up before it. All three end the same way, yet only Miasma applies immediately, whereas Bio II and Bio take a fraction of a second longer to apply.

    So given that, specifically for the Summoner's issue with Bio/Bio II, it is not an animation delay.
    (0)
    Geändert von Berethos (28.04.17 um 06:46 Uhr)

  3. #43
    Player
    Avatar von LunaFaye
    Registriert seit
    Apr 2014
    Beiträge
    1.037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weber Lv 51
    Another topic that was created by so called hear say. "someone told me....", "I did hear...", "I read the issues of a other player but it's clearly occurring with my game as well because it makes sense now" etc. Maybe instead of the "we need to nerf/fix and complain about everything, because someone told me that", we do some actual research and use the proper wording before discussing a topic that throws phrases and acronyms around that have nothing to do with the "issue" itself. If we ever figure out what the OP actually wanted to discuss. Maybe it's because of pvp again?
    (1)

  4. #44
    Player
    Avatar von Remus
    Registriert seit
    Aug 2013
    Ort
    Garlemald
    Beiträge
    1.392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Zitat Zitat von Berethos Beitrag anzeigen
    The majority of global cooldown MMOs out there are just 1 second faster (oh, that is sooo much faster /sarcasm) and aren't designed around fitting 1-2 abilities frequently in between that 2.5 second base cooldown.
    You would be surprised how much faster it actually is and what difference it makes. It is quite noticeably faster when you have played a MMO with 1/1.5 GCD then switch to FFXIV. It's why its one of the main complaints with the game being slow and asking to decrease the GCD.
    (4)

  5. #45
    Player
    Avatar von seekified
    Registriert seit
    Aug 2013
    Ort
    Gridania
    Beiträge
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    The Bio thing is perhaps my biggest gripe with playing SCH. It's a tiny thing, but having to wait for the icon to show up in the debuffs list before I Bane is annoying.
    (4)

  6. #46
    Player
    Avatar von Ama_Hamada
    Registriert seit
    Jan 2017
    Beiträge
    1.210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Hermetiker Lv 80
    Zitat Zitat von Berethos Beitrag anzeigen
    You do realize that the linked video is a silly for humour video and intentionally over the top?
    It has truth to it though, just replace the nonsense obeys with other pet commands. Also you do have to hit it before Contagion so Carbuncle uses it. It is mocking how long it takes to get contagion off but ya.
    Zitat Zitat von Reinha Beitrag anzeigen
    The fact that this player was able to hit each button like 5 times just proves how slow the combat really is. Humans can push buttons pretty fast and you don't even have to be a pro to do it. The only reason why having a 1 second GCD wouldn't work in this game is because of the sluggish skill activation. You really notice it if you try to use more than two oGCD skills in one GCD. A fast global cooldown works fine in other games like WoW where skills activate instantly and reliably. Even oGCD skills and procs aren't an issue because pressing two buttons in one second isn't exactly impressive. Just look at how fast the average person types, it's the same thing.

    I'm not saying we need to have a 1 second GCD but having these skill limitations removed would be nice. If an ability is supposed to be instant, it's not unreasonable to expect instant activation.
    I do not understand this. How are you supposed to do all that while moving to very specific spots and sharing pray and other foresight such as:

    https://www.youtube.com/watch?v=7R5LE8ZzBFw

    If this was so easy, I would not see people so quiet. It is so quiet because the game is too fast pace and too much to do like what I link, making it hard to type. I do not see how someone can manage with even more to do in less time, following all those gimmicks with little wiggle room of reaction time, and even a bit less then what you expect because of server processing issues.
    (0)

  7. #47
    Player
    Avatar von Neophyte
    Registriert seit
    May 2015
    Beiträge
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Beschwörer Lv 90
    Zitat Zitat von Berethos Beitrag anzeigen

    So given that, specifically for the Summoner's issue with Bio/Bio II, it is not an animation delay.
    Animation delay was just wrong wording.

    But it is a individual built-in ability delay (which happens to be synched with sound/animation, if you not interrupt with weaves).

    Yes, you can weave oGCDs in and 'interrupt' the animation of the GCD, but slashing debuff and damage of the GCD will be applied at 75ish% of the GCD cooldown still (WAR) and at 10ish% of the GCD cooldown (NIN). The delay is on purpose (because of either balancing or aestethic reasons) and individually designed per action.

    If a NIN and a WAR with same GCD speed start their opener with slashing and they both use their DE/SE at exactly the same time, like after 4,84s, the NIN debuff will get applied ibstant and be overwritten after roughly 1,5s by the WAR debuff. Always.
    (3)
    Geändert von Neophyte (28.04.17 um 21:13 Uhr)

  8. #48
    Player
    Avatar von SenorPatty
    Registriert seit
    May 2016
    Ort
    Cosmic Black Hole of a Hot Pocket
    Beiträge
    3.054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I can confirm the bio not transferring after bane quickly enough. It sucks and I find myself counting 2 whole seconds before using bane just to make sure it connects.
    (3)

  9. #49
    Player
    Avatar von dragonseth07
    Registriert seit
    Aug 2016
    Ort
    Manhattan Beach
    Beiträge
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Zitat Zitat von Berethos Beitrag anzeigen
    Well, animation delay is different than animation lock - there's a delay with Empyreal Arrow where the animation of the projectiles flying through the air has to hit the target before it registers the damage, but it's not animation locked as I can hit Internal Release and it will do that animation instead of the full EA one. Were it an animation lock, I wouldn't be able to do that.
    It pretty clearly has some of both, though, right? Yeah, you can clip the animation with IR, but only past a certain point. Until that point, you are animation locked.

    I would love to see animation lock just removed completely.

    Edit: Just realized EA is only usable in WM, so it has a cast time. Probably not the best example for what I meant. Something like Rage of Halone, or another melee skill would be a good example. Most of the animation has to play before you can hit another ability, even though there is no cast bar.
    (0)
    Geändert von dragonseth07 (28.04.17 um 22:32 Uhr)

  10. #50
    Player
    Avatar von Felis
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    12.287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Faustkämpfer Lv 70
    Can you still move while casting? If yes, then there is no animation lock.
    Animation lock lock your character on the spot until the animation end.
    It is not about spell effect, but about character mobility.

    Ask 1.x players for more informations about animation lock
    (1)
    Geändert von Felis (28.04.17 um 22:53 Uhr)

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