Quote Originally Posted by Jadub2k View Post
Now your idea does have some sound it and you're on to something, I like it, it would help a bit with ques. What I had in mind for a thread was like what if they took the party structure from something that already in the game (and proven to destory queue times)? AKA PotD..

PotD is by far one of the most succuessful pieces of content released for the game & with PotD party stucture anyone could que up as anyone Role/Job of there prefered choice. When queued, you could end up with 4 Tanks, 4 Healers, maybe 3 DPS and 1 healer ("Whelp, there's your party fellas. Up to you to win, go figure it out!" lol). That's part of the fun, part of the challenge.
'PotD suffers from the Guild Wars 2 problem: All of the enemies, and even the boss fights, have simple mechanics that don't require coordination and can't do much damage to you if you simply pay attention to position and don't overpull.

- The fights are actually amazingly boring after a short time.

The content is only "successful" because it gives an iLevel 255 weapon and can speed level classes that are not tanks or healers. Everyone I meet in or out of PoTD hates the place, but they run it because 'they feel they have to'...

Doing that, game wide, in Guild Wars 2 - nearly killed their game. Instead they got rid of their entire dungeon design team, hired new people, and put in a traditional raiding system (with trinity roles), and focused on an expansion that was otherwise only open world content and 'events' (basically like FATES, but often chained together).