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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ManuelBravo View Post
    Its a nice idea however based on the way the queue system is used, in any mmo, it will be constantly changing the queue and interfere with the set up. Example:
    I don't understand what you're trying to say. The function is simple: a checkbox for queueing as various different jobs. In other MMOs this takes the form as a check box for tank, healer, or dps. For example in WildStar, I will sometimes check both healer and dps when queueing and let the game decide which role I will fill. If someone drops mid-run and you have to requeue, it does a role check again, which also allowed people to switch to a role (say if the tank or healer dropped) that is now needed for the group so that the dungeon finder can search for replacements.
    (0)

  2. #2
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Naunet View Post
    I don't understand what you're trying to say. The function is simple: a checkbox for queueing as various different jobs. In other MMOs this takes the form as a check box for tank, healer, or dps. For example in WildStar, I will sometimes check both healer and dps when queueing and let the game decide which role I will fill.
    ok lets separate the queue system;

    As you know currently it will give you a role display. Picture the information constantly changing and wait times changing. A good example is selecting individual raids at once. Raid appears almost full, then switches, almost there, switches. Wildstar somewhat differently, never got into it to be honest reminded me of WOW too much. Played it with friends, we all switched to FFXIV. Do to the inconsistency of party make ups and they don't really check gear wise unlike FFXIV requirements which would also cause more time to properly pair. I'm a programmer and trust me the encoding is easy. The requirements that the system searches for. maintenance, constant problems it can cause is not worth it.

    Here is another example; If you have a HHD Hardrive, and cram your operating system, your games, everything in one and have multiple programs running at once its more of stress on it than having an individual dedicated drive for those task.

    If you have dedicated drives it would cause less problems of crashing, do to resources being used and require less maintenance.

    Now picture doing that for over 1 million players on one server, and cross servers at once. Wonder why FF doesn't have that much black out maintenance like Wildstar does?
    (1)
    Last edited by ManuelBravo; 04-26-2017 at 11:54 PM. Reason: character limit

  3. #3
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ManuelBravo View Post
    Picture the information constantly changing and wait times changing.
    That's not what we're talking about at all... You literally just queue up for multiple roles and whatever is needed first, the game puts you in as. If someone drops group mid-run, the finder does a role check before queueing again, giving people a chance to change their role to fill in the empty space.
    (1)

  4. #4
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Crikey, this blew up more than I anticipated in the last 24 hours. But there's some points in particular I wish to address.

    Quote Originally Posted by Niraye View Post
    Also you shouldn't just expect EVERY game to be like the other.
    Given this comment was trying to say this would be like WoW (or how I inferred it as such at least), that would be wrong. Even with this QoL change it would still be nothing like WoW, since in WoW you have individual classes that can do multiple roles (but you have to queue as that one class within the constraints of the roles it can do, for example mages are just DPS. Want to queue as tank or healer, you best login to a class that can do it, if anything with the systems FFXIV has you'd possibly have even MORE freedom than WoW)

    Quote Originally Posted by Critical-Limit View Post
    I just feel like this is, just que as tank but a 1% chance you'll que in progress as a dps or healer
    Yeah, I accept I'll most likely get a tank, but what if I end up in that random off-shoot that needs a healer or a DPS? I'm more than happy to do that, whereas with the current system I would have to pick one role and stick by it, essentially shafting those who may need that healer or DPS if I choose tank because it's usually the one in need. This basically allows those willing to fill in any role work towards the compositions of the other parties involved.

    Quote Originally Posted by ManuelBravo View Post
    Raid appears almost full, then switches, almost there, switches.
    Been there, done that, got the t-shirt. Already happens in game.

    I'm a programmer and trust me the encoding is easy. The requirements that the system searches for. maintenance, constant problems it can cause is not worth it.

    *snipped section*

    Now picture doing that for over 1 million players on one server, and cross servers at once. Wonder why FF doesn't have that much black out maintenance like Wildstar does?
    I will admit that I don't understand the individual nuances of how it could affect servers. However generally speaking, an end-user will see that other games have it, and we don't. And they will be like "well they were able to pull it off, why can't we?" and I will be honest with you, I have to agree with the people that say if FFXIV has rubbish code it needs fixing or scrapping no matter how difficult an undertaking that would be. Another example would be housing but threads about that are already a dime a dozen so I won't go into any details here about that.
    (4)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #5
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Paladinleeds View Post
    an end-user will see that other games have it, and we don't. And they will be like "well they were able to pull it off, why can't we?"
    Exactly the point we were trying to make in one of the housing threads in comparison to Wildstar. How can a game which is essentially a brand new I.P, developed by an upstart studio, had its own fair share of trouble, has a much smaller player base, is free to play and is funded by cash shop purchases and optional subscriptions. Able to do much more, meet expected MMO standards in terms of player expectations and QoL features and continue to add in new features. Where as FFXIV, a triple A game, with one of the biggest names in gaming on it, developed and produced by one of the most known companies in existence, funded by forced subscriptions and optional cash shop purchases, all with a considerably larger player base, can't?

    I get it, Yoshida had the impossible task of rebuilding a game from scratch and had to get it back out in a year. Where as most development studios need 3-5 years to flesh things out completely when starting a new game. I was forgiving in 2.0 for this reason. I'd have hoped by now certain standards would have been met (housing, glamor catalogue, etc) a game can still do its own thing while meeting expected standards. I just don't know why he won't fix or improve some elements. Maybe he doesn't want to spend money on top of money for already developed things. Maybe he's afraid changing things will be code for "we messed up again!" in the eyes of players and share holders.
    (3)
    Last edited by Aylis; 04-27-2017 at 08:45 PM.