Honestly I wish it just worked like Diadem for any instance, minus being able to switch to crafting classes. Keep the role requirements to queue for stuff, i.e. 1 tank, 1 healer, 2 dps, but let everyone change freely once inside.



Honestly I wish it just worked like Diadem for any instance, minus being able to switch to crafting classes. Keep the role requirements to queue for stuff, i.e. 1 tank, 1 healer, 2 dps, but let everyone change freely once inside.


This would also make it easier if someone leaves. Hey guys, I can just switch to tank and we carry on, instead of having to reque and wait for an eternity. There is albeit more DPS waiting to join any duty anyhow.


It would be nice yes, but I don't see it happening since I think they're trying to avoid situations like what happened in 1.0 where it was very much possible for players to cheese their way through certain dungeon areas and bosses by class switching.



That's a bad idea
Don't like how a new tank can't hold enmity in aurum vale? Let's kick him and I just switch to tank.
Yoshida thinks about things like this, he knows he can't trust the community.




I could see it being used to troll people if it was totally free. Prompt asking you if you'd like to switch if someone leaves though would be nice.


Would be a nice feature, but I'd like to see filter options for matchmaking first. Stuff like "don't match with same healer type" and "don't match with shared loot pool" to make the experience a whole lot less frustrating. Nothing is worse than Scholar stacking in current raid content, you're effectively running with one and half healers. Then it sucks when you're trying to gear up one of your jobs, but have to fight for loot with this person who's supposed to be your teammate but is rolling Need on some <i50 piece when they're holding an i275 anima with full i270 Alexandrian.



How though? Obviously when you queue as a tank, healer and dps in expert roulette the tank is going to queue 9.5/10 and for anything other than 24 man content where in those cases dps have faster queues


If you're torn on which job to play... why not just assign jobs a set of numbers and just /random?


DF popping out at same speed of potd? That's a godsend feature! Queue df with multiple roles and just have to switch to any job of the role df chosen for me, will be awesome.
Its a nice idea however based on the way the queue system is used, in any mmo, it will be constantly changing the queue and interfere with the set up. Example:
A healer and a DPS,
Healer part pending one Tank is then dismissed and re-queued do to player joins other party as a different role.
Tank as secondary role....hello tanks usually get it right away so what would be the point? same scenario.
It would continue to be a problem on re matching constantly. I'm sure SE did think about this and probably saw the same problem. The problem isn't programming, that's the easy step. The BS that comes afterwards is what programmers want to avoid. Kind of the ohhh it's too hard and ohh it's too easy.
Last edited by ManuelBravo; 04-26-2017 at 11:24 PM. Reason: Character limit
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