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  1. #1
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70

    Slight Monk rework

    So it seems Monk is being left farther and father in the dust by the other DPS classes, one reason is the lack of a range move. Most runs now a days have a lot of dodging in involved and the rush move Monks have take way to long then it should to recharge.
    What i suggest is giving it the same cool down as Throwing Daggers for Ninjas and dropping the stun effect. This way you wouldn't need a new skill and they could still have a decent range move.

    My second suggestion is to drop the need to be in a particular spot to gain full damage. Most of the moves for Monks just add effects such as damage over time or power ups for the character, the only true damage move is the first skill in the combo. Then throw in the need to be either behind or at the side and it cuts the overall damage even more if your forced to dodge an attack.
    To date Monk is about one of the only few that need to be in a particular spot.
    (2)
    Last edited by Vorx; 03-28-2017 at 11:54 AM.

  2. #2
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Doesn't MNK have some of the highest personal DPS? As far as I know, the main issue arises when you look at raid utility - which they just don't have and leaves them in the dirt.
    (5)

  3. #3
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Not really, as i said the only real full damage move is the first, the other skills just add power ups, damage over time stats, and effect stats.

    Then if you have to dodge and get outta position you lose even more damage.
    (1)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    He's right though, Monk does have some of the highest personal DPS while offering the least back to a party.
    Most dodging happens within a GCD, and anything longer others aren't generally going to break their combos for, so it's not like you're losing parity from other classes due to a lack of ranged skill.
    (2)

    http://king.canadane.com

  5. #5
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I like that monks have positional moves. As regards to moves like shoulder tackle I use it often to get back into position. The recast is normally back up by the time I need it again it's only 30 secs.
    Although I wouldn't mind an extra move similar to shoulder tackle with the same or lower recast for moving.

    Saying that I wouldn't want the stun removed from Shoulder tackle I like that we have 2 stuns. As for a ranged ability SE should just give MNK Chi Blast http://ffxiclopedia.wikia.com/wiki/Chi_Blast.
    (1)

  6. #6
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Masekase_Hurricane View Post
    I like that monks have positional moves. As regards to moves like shoulder tackle I use it often to get back into position. The recast is normally back up by the time I need it again it's only 30 secs.
    Although I wouldn't mind an extra move similar to shoulder tackle with the same or lower recast for moving.

    Saying that I wouldn't want the stun removed from Shoulder tackle I like that we have 2 stuns. As for a ranged ability SE should just give MNK Chi Blast http://ffxiclopedia.wikia.com/wiki/Chi_Blast.
    Or something like Dark's orb throw only made of Chi rather then dark magic.
    (1)

  7. #7
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    I think Meditation / Forbidden Chakra is a good alternate to having access to a ranged throwing ability. Monk is suppose to focus on close quarter combat. It's more or less 3 Dagger Throws of potency in a single OGCD. Then you also have Tornado Kick if you know you won't make it back to the boss in time for Greased Lightning to stay up.

    If you're looking at XIV, Monks had to use gain Boost stacks before truely utilizing Chi Blast. Which is basically the same concept as Meditation / F.Chakra except ranged.
    (0)

  8. #8
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Pence View Post
    Doesn't MNK have some of the highest personal DPS? As far as I know, the main issue arises when you look at raid utility - which they just don't have and leaves them in the dirt.
    While this is technically true, Monk's personal DPS doesn't really make up for everything you lose in return.

    Take em over a Ninja, you use unique aggro management utility, goad, trick attack and a slashing debuff.

    Take em over DRG, you lose the fairly powerful Piercing debuff and Battle Litany.

    Not even mantra is unique, both other melee can take a weaker version of it. All Monk brings is int down, which was given to DRK, and about a 100 DPS personal gain (not raid DPS gain, only personal. Huge difference).

    Kinda got off topic, but my point is that the idea that Monk does the most damage in the game isn't actually correct. They do more than a DRGs personal DPS, while doing less for raid DPS, which makes overall DPS weaker, and as a result Monk the weaker melee.
    (5)
    Last edited by Exiled_Tonberry; 03-28-2017 at 03:32 PM.

  9. #9
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Monks personal DPS has nothing to do with why it isn't picked, it's on the top in terms of DPS. The real limiting factor is that monk doesn't contribute to the rest of the party in terms of party DPS/utility. Not to mention that they are slow at winding up which is a bad thing in the current tier where there is an abundance of short phases and pushes. Coming from the person who has the record for the quickest kills with a monk in the party in the world, switching the monk for a bard made everything a lot easier simply due to their larger burst making pushes in A10/11S a lot easier.
    (1)

  10. #10
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    I like the up close style and all, but even if they could cross skill Death Blossom it would give them some what of a range, and since Death Blossom was lowered to only 100 TP its still better then the one Monks have and can be used more.
    (0)

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