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Thread: Dam. meter

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  1. #11
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Arrius View Post
    Also, back then in the older mmos, performing bad and dying was quite punishing compared to the 'holding hand/everything is fine approach' current titles do.

    XP loss and even level downs were possible, significant durability loss on gear with finite lifetime was common, resurrection often came with a huge cost of condition(/vitality) restoration, magic casting (before 'cast bars' were the norm) could be interrupted by the slightest attacks whenever it did damage or not, hitting under 25% of your max HP would start slowing you down and made clutch escapes impossible.

    And today? You hit up a mender and 'repair all'. Done. Nothing valuable was lost with the exception of maybe 300 gil and no lessons were learned for NoobDragoon#51 who kept falling off the edge in titan nm, because the consequences for underperforming have become a non issue.
    That very much depends on the player. I feel bad if there is even a death, never mind a wipe. When I heal, even more so. My wife gets very stressed if anyone even get's close to death during a fight. Why? Because we care not only how well we perform for our own satisfaction, but how well we contribute to the team so as not to let the team down. A lot of what you and others are talking about relates more to the way people act and react, and how they view their performance, than it does with actual performance.

    You don't need big XP penalties or lots gear or whatever to punish you in order to feel bad and want to do better, you just need a sense of pride in how you play and contribute to the team.
    (1)
    Last edited by Kosmos992k; 04-29-2017 at 04:55 AM.