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  1. #111
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Ask SE why it isn't account based instead of character based.
    Quote Originally Posted by Dustytome View Post
    I'd swear there was an interview or a letter from the producer question asked regarding making mogstation items account wide and the response was something along the lines of it not being about the money, but a complication with either distributing to all characters or the amount of data it creates in doing so. I really wish I could find where that was though. I remember distinctly feeling like it was a total evasion answer because it didn't make sense to me with everything else they've done.

    Edit: I commented on discord about it on the 11th of March so it must have been at PAX. I probably skimmed over it, finding the clip now.
    Video would be good but I also recalled that and found this: http://massivelyop.com/2017/03/11/pa...uture-patches/

    Server structure is also part of the reason why items from the cash shop are per-character rather than per-account; Yoshida was quite clear that it’s not about getting more money for the same things but about the way that the game handles account-wide entitlements. Because of the limitations and the strain on the game’s database, they have to minimize those options; they would like, at the very least, to make more expensive items account-wide rather than per-character.
    Which is of course not that awesome to hear.. I wonder if we're still suffering 1.0 structure (in such a short time they rebooted it meant they kept some bad structure). Maybe the server/inventory stuff can help with this issue too?

    Really seems standard feature in western MMOs though (that and I never recall hearing "memory limitations" so much before either lol). The inventory change coming soon might be pretty nice but at the moment the competition is pretty competitive in their data offerings (lots of bag space that is part of the game not purchased outside only, lack of housing issues, glamour/item logs, talent/other types of skill trees (not saying we need trees, but that it takes data and they are not uncommon), up to 4 slot dye per item in GW2 (Yoshida joked "PS5" for FFXIV), account bound everything from shop (and even stuff not from shop). Talking of mog shop, at least GW2/WS ... more reasonable dyes lol (also WS has a way to gain the shop currency through regular play which is nice).

    Edit: ahahah you found it first.. Dang

    Quote Originally Posted by Dustytome View Post
    - (Source)

    So it's not about the money, it's about the strain, but the strain is fine if someone spends that much money for all their characters to have it?
    Like the too much memory pushed to the brim can't increase inventory space but if you pay extra a month we'll let you have up to 6 extra retainers :P. (1,050 more inventory slots XD)
    (1)
    Last edited by Shougun; 04-28-2017 at 03:23 AM.

  2. #112
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rinuko View Post
    Wasn't the mog cap a ARR pre-order item?
    No, this is an entirely different item. It doesn't have the stats and exp boost of the original Moogle cap, it has a different name. And the pom is a different color. (OK, maybe "entirely different" was an exaggeration lol)
    (0)

  3. #113
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shougun View Post
    Video would be good but I also recalled that and found this: http://massivelyop.com/2017/03/11/pa...uture-patches/

    Which is of course not that awesome to hear.. I wonder if we're still suffering 1.0 structure (in such a short time they rebooted it meant they kept some bad structure). Maybe the server/inventory stuff can help with this issue too?
    You took the words right out of my mouth, the improved infrastructure and all that stuff they bragged about for increasing inventory with StormBlood would seem to be directly related to this.

    Quote Originally Posted by Dustytome View Post
    I'd swear there was an interview or a letter from the producer question asked regarding making mogstation items account wide and the response was something along the lines of it not being about the money, but a complication with either distributing to all characters or the amount of data it creates in doing so. I really wish I could find where that was though. I remember distinctly feeling like it was a total evasion answer because it didn't make sense to me with everything else they've done.

    Edit: Found it, thought it was the pax panel but it was an interview.

    - (Source)

    So it's not about the money, it's about the strain, but the strain is fine if someone spends that much money for all their characters to have it?
    Kudos to you and Shougun for finding this quotation. Definitely should be revisited vigorously when the new infrastructure relases the inventory restrictions, since Yoshida directly attributes that as the reason.
    (1)

  4. #114
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Yeah I'd very much like for them to make a lot of the collectable items and glamour if we ever get a glamour log to be account bound. If people want to redo quests again that give those items, don't lock them from that, but if it's such a problem for these items to be on multiple characters on an account, then simplify that data to be per account instead of per character.
    (3)

  5. #115
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Well if its not about the money why make the virtual items so expensive? Also like some said its suddenly fine if people buy it multiple time but not if someone buys it once for all..its exactly like the retainer problem..we could not have more retainers for free because this would strain the server and yet everyone could theoretically buy retainers for real life money..I know that not everyone would buy the max amount of retainers..but what would happen if everyone did? Would the server crash?

    I am really sorry SE but I dont buy this PR speak..if its not about the money why do we have emotions and other stuff at such prices >_>.
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #116
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kosmos992k View Post
    snip
    Calm down, take a breath, no need to be hostile.

    Everything I said applies to customer support agents, CS agents have nothing to do with how the cash shop or the game works, they are no different than GMs in this scenario, you accept this yet you suggest people to still send tickets... for what reason? To clog queues and make real issues take longer to be answered since now they have to waste resources on this? Any ticket you send is time being taken away from the CS agent's time that could be spend on real player issues. We already have these forums for feedback.
    (2)
    Last edited by alimdia; 04-28-2017 at 10:02 PM.

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