Video would be good but I also recalled that and found this: http://massivelyop.com/2017/03/11/pa...uture-patches/
Which is of course not that awesome to hear.. I wonder if we're still suffering 1.0 structure (in such a short time they rebooted it meant they kept some bad structure). Maybe the server/inventory stuff can help with this issue too?Server structure is also part of the reason why items from the cash shop are per-character rather than per-account; Yoshida was quite clear that it’s not about getting more money for the same things but about the way that the game handles account-wide entitlements. Because of the limitations and the strain on the game’s database, they have to minimize those options; they would like, at the very least, to make more expensive items account-wide rather than per-character.
Really seems standard feature in western MMOs though (that and I never recall hearing "memory limitations" so much before either lol). The inventory change coming soon might be pretty nice but at the moment the competition is pretty competitive in their data offerings (lots of bag space that is part of the game not purchased outside only, lack of housing issues, glamour/item logs, talent/other types of skill trees (not saying we need trees, but that it takes data and they are not uncommon), up to 4 slot dye per item in GW2 (Yoshida joked "PS5" for FFXIV), account bound everything from shop (and even stuff not from shop). Talking of mog shop, at least GW2/WS ... more reasonable dyes lol (also WS has a way to gain the shop currency through regular play which is nice).
Edit: ahahah you found it first.. Dang
Like the too much memory pushed to the brim can't increase inventory space but if you pay extra a month we'll let you have up to 6 extra retainers :P. (1,050 more inventory slots XD)




Reply With Quote


