Yeah I'm kinda temped to order it too but not being account wide stingsYep, along with the cait sith doll. They brought back that promotion for pre-orders for the ps4 version. I thought it came with the CE upgrade for the PC version at the time as well (my fault for not reading details) and jumped at the upgrade only to find it was only for the pre-order and I once again missed out. Now the cap is back, but slightly different. Half tempted to buy it, but I'm an altoholic and it not being account wide makes it much easier to pass up.


You suggested in a different thread to keep contacting GMs and asking why a certain mog station item is not account wide, to try to induce a change in SE policy, but you don't seem to understand that wouldn't work at all, these people are customer service agents, they don't even have a direct contract with SE (look up the term "call center"), they have absolutely nothing to do with how the game or the cash shop is ran and their personal opinion doesn't hold any more value than ours, if anything probably less since we are paying customers and the target audience.
If you want a change, bring this up to Yoshida, preferably in a Q&A hosted in a live event like PAX or fanfests, in those live events they can't discard difficult questions when they are asked by fansites or the public, unlike forum-submitted questions.
The cap color is different though.
"BAAAAAARD!" - 2018



I'd swear there was an interview or a letter from the producer question asked regarding making mogstation items account wide and the response was something along the lines of it not being about the money, but a complication with either distributing to all characters or the amount of data it creates in doing so. I really wish I could find where that was though. I remember distinctly feeling like it was a total evasion answer because it didn't make sense to me with everything else they've done.
Edit: Found it, thought it was the pax panel but it was an interview.
- (Source)Server structure is also part of the reason why items from the cash shop are per-character rather than per-account; Yoshida was quite clear that it’s not about getting more money for the same things but about the way that the game handles account-wide entitlements. Because of the limitations and the strain on the game’s database, they have to minimize those options; they would like, at the very least, to make more expensive items account-wide rather than per-character.
So it's not about the money, it's about the strain, but the strain is fine if someone spends that much money for all their characters to have it?
Last edited by Dustytome; 04-28-2017 at 03:17 AM.





Video would be good but I also recalled that and found this: http://massivelyop.com/2017/03/11/pa...uture-patches/I'd swear there was an interview or a letter from the producer question asked regarding making mogstation items account wide and the response was something along the lines of it not being about the money, but a complication with either distributing to all characters or the amount of data it creates in doing so. I really wish I could find where that was though. I remember distinctly feeling like it was a total evasion answer because it didn't make sense to me with everything else they've done.
Edit: I commented on discord about it on the 11th of March so it must have been at PAX. I probably skimmed over it, finding the clip now.
Which is of course not that awesome to hear.. I wonder if we're still suffering 1.0 structure (in such a short time they rebooted it meant they kept some bad structure). Maybe the server/inventory stuff can help with this issue too?Server structure is also part of the reason why items from the cash shop are per-character rather than per-account; Yoshida was quite clear that it’s not about getting more money for the same things but about the way that the game handles account-wide entitlements. Because of the limitations and the strain on the game’s database, they have to minimize those options; they would like, at the very least, to make more expensive items account-wide rather than per-character.
Really seems standard feature in western MMOs though (that and I never recall hearing "memory limitations" so much before either lol). The inventory change coming soon might be pretty nice but at the moment the competition is pretty competitive in their data offerings (lots of bag space that is part of the game not purchased outside only, lack of housing issues, glamour/item logs, talent/other types of skill trees (not saying we need trees, but that it takes data and they are not uncommon), up to 4 slot dye per item in GW2 (Yoshida joked "PS5" for FFXIV), account bound everything from shop (and even stuff not from shop). Talking of mog shop, at least GW2/WS ... more reasonable dyes lol (also WS has a way to gain the shop currency through regular play which is nice).
Edit: ahahah you found it first.. Dang
Like the too much memory pushed to the brim can't increase inventory space but if you pay extra a month we'll let you have up to 6 extra retainers :P. (1,050 more inventory slots XD)- (Source)
So it's not about the money, it's about the strain, but the strain is fine if someone spends that much money for all their characters to have it?
Last edited by Shougun; 04-28-2017 at 03:23 AM.
You took the words right out of my mouth, the improved infrastructure and all that stuff they bragged about for increasing inventory with StormBlood would seem to be directly related to this.Video would be good but I also recalled that and found this: http://massivelyop.com/2017/03/11/pa...uture-patches/
Which is of course not that awesome to hear.. I wonder if we're still suffering 1.0 structure (in such a short time they rebooted it meant they kept some bad structure). Maybe the server/inventory stuff can help with this issue too?
Kudos to you and Shougun for finding this quotation. Definitely should be revisited vigorously when the new infrastructure relases the inventory restrictions, since Yoshida directly attributes that as the reason.I'd swear there was an interview or a letter from the producer question asked regarding making mogstation items account wide and the response was something along the lines of it not being about the money, but a complication with either distributing to all characters or the amount of data it creates in doing so. I really wish I could find where that was though. I remember distinctly feeling like it was a total evasion answer because it didn't make sense to me with everything else they've done.
Edit: Found it, thought it was the pax panel but it was an interview.
- (Source)
So it's not about the money, it's about the strain, but the strain is fine if someone spends that much money for all their characters to have it?



Yeah I'd very much like for them to make a lot of the collectable items and glamour if we ever get a glamour log to be account bound. If people want to redo quests again that give those items, don't lock them from that, but if it's such a problem for these items to be on multiple characters on an account, then simplify that data to be per account instead of per character.
Well if its not about the money why make the virtual items so expensive? Also like some said its suddenly fine if people buy it multiple time but not if someone buys it once for all..its exactly like the retainer problem..we could not have more retainers for free because this would strain the server and yet everyone could theoretically buy retainers for real life money..I know that not everyone would buy the max amount of retainers..but what would happen if everyone did? Would the server crash?
I am really sorry SE but I dont buy this PR speak..if its not about the money why do we have emotions and other stuff at such prices >_>.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
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