Results -9 to 0 of 456

Threaded View

  1. #10
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by bswpayton View Post
    like I said if people wont to fail they can do something sync , unsync should be automatic clear regardless of skil level to give everyone their chance of clearing content that no longer has any value
    Heres the thing: if you're doing content unsyched or syched affects only you, not the content - the content is the same both times. You cant remove mechanics from the "unsyched-version", but keep them synched because the "unyched-version" does not exists. Same content. If you remove mechanics they're gone. For everyone. If you nerf the content, its also nerfed and has changed for the person who wants a challenge, because its the same duty, the same content. Thats why I cant possibly agree with you because you show again and again that you lack an understanding about the things you're talking about.

    To keep the challenge sychend, the content has to stay tha way it is now (or be restored to old versions... a girl can dream, right?). If unsyched should supposed to be faceroll, 100% kill, boss drops dead at the start of the duty, it would require the dev-team to programm a second duty. That is excatly what has happend with Alexander - Storymode version for everyone, challenge for raiders. But even the storymode easy version still has mechanics. So, should those be removed for people who just want to watch a movie see the story aswell?
    Just an hour ago I was reading this thread (http://forum.square-enix.com/ffxiv/t...tting-annoying.) in which someone complains that they're having to do duties at all because they just want to progress through the story and dont have time for a 20 minuten dungeon. Whats your answer to them? Shall we remove all dungeons from the game because someone cant bring themself to do them?
    My answer is: No, we should not. Its part of this games "gameplay" and concept that dungeons are a part of it - and if someone, for whatever reason, cant or dont want to that, they should really be looking for a different game.

    You are also again being very patronising and arguing for a group fo people no one should argue for: Those who are to lazy, to but the slightest amount of effort into anything. If you want auto-clears: Go and buy one or look for someone who carries you.
    You are not aware what you're asking for - and you're not arguing for the sake of yourself but for people you assume exists. People who you describe as so lazy or stupid that they cant handle mechanics at all - which raises the question: How did a person who cant handle mechanics at all even reach Coil?

    Quote Originally Posted by bswpayton View Post
    I haven't done coil Im pretty sure its face roll ,
    Thank you for confirming that you dont even know what you're talking about. You're basically saying here "Please remove mechanics that I havent seen, so I dont even know if they're difficult or not".
    Can we all agree on ignoring this person now since they cant possibly evaluate wether or not content that they've never done needs adjustments?

    I assure you: T11 does not need it, just because mechanics cant be ignored - you mention the PotD-discussion. Mechanics on Edda cant be ignored either, but they're easy enough to handle (turn away for the eye, dont stand in AoEs). I'll do you the courtesy to list relevant T11-mechanics when this content is done synched or unsyched - and you think long and hard about wether or not thats to much to ask, okay?

    T11

    - Barofield: Dont stand directly under Kalia. You can see the white field on the ground. All you have to do is not stand in it. Thats okay, right?
    - Tankswitch/debuff: synched you need to provoke here, but unsyched it doesnt matter - just tank here. Like, stand still and tank here. Okay?
    - Seeds of sea/land: Synched you need to stack and spread for those - unsyched it doesnt matter, just heal through the damage. You can cast a medica II or so, right?
    - Add-phase. Okay, bit tricky! Move along the room while tanking two adds (one add can now be tanked by any class) and make sure they dont come to close to each other. Am I asking to much of you already?
    - Add-phase: Stand close to the add you wish to attack because you wont deal damage otherwise. You can do that, can you?
    - Add-phase: If you get the lightning debuff, move out of the group or everyone close to you will get paralysis. You know where you need to do that too? Ozma in Mhach. There its bleed, but basically: if you get targeted with that: move out of the group. You can pay a little attention to that, yes?
    - Theters: Just have blue stand toegther and green stand together. No need to dodge Kalias AoEs when doing this unsyched, so just agree on having blue marks on one side and green ones on the other side and stand there, til the colours change (and you might have to move to the other side) or Kalia drops dead because you're just burning her at this point.
    (4)
    Last edited by Vidu; 04-27-2017 at 11:38 PM.