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  1. #11
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Double post, but for those asking for Coil nerfs, here's what was already done. I'll be using Second Coil, the hardest tier of the entire Coil raids:

    Second Coil of Bahamut – Turn 1
    Damage dealt by the attack Blighted Bouquet has been reduced.
    This was an instant kill if you didn't stop moving, attacking or auto attacking at the end of the cast.
    Damage dealt by the attack Sharp Sting used by dark matter hornets has been reduced.
    This was heavy damage from an add to one specific player that couldn't be provoked off. That player, meanwhile, was STILL dealing with all other mechanics including the one that forced you to move away from someone you're tethered to (with increasingly limited space), Blighted Bouquet, and "Devour" and "Spit".
    Dark matter hornets will no longer continue to spawn after phase transitions, even when players are afflicted by the Honey-glazed status effect.
    This player HAD to get eaten during the "Devour" and "Spit" mechanics or they never stopped coming. If that player died, the boss just honey glazed someone else and everything went on as intended.
    Damage dealt by the attack Acid Spray used by acidic honey has been reduced. Furthermore, players will no longer receive a damage vulnerability debuff.
    This was a soft enrage. If you hit 10 stacks of vulnerability, you were guaranteed dead on the next spray.

    Second Coil of Bahamut – Turn 2
    The attack power and evasion of Renaud has been reduced.
    This was an instant kill.
    The Stone Curse status effect inflicted by Cursed Voice and Cursed Shriek has been changed to Petrification, which now lasts only 10 seconds. Furthermore, petrified players will no longer be immediately incapacitated upon taking damage.
    Instant kill removed, and getting petrified wasn't a guaranteed wipe.
    When afflicted with Cursed Voice or Cursed Shriek, Renaud will now be petrified for 60 seconds.
    They spawned with a heavy debuff. IF somehow they unpetrified, you watched in horror as is sped around the room one-shotting everyone.
    Damage dealt by the ground attack Discipline has been reduced.
    Ring aoes that significantly made movement (and thus mechanical positioning for Voices, Shrieks, and 2 aoes that targeted ranged only) much more difficult

    Second Coil of Bahamut – Turn 3
    The enhancing effect granted to the Avatar when multiple support modules are charged in unison has been reduced.
    I wasn't even aware of this. But if that means the boss that was already doing a ton of damage even without mechanics would do a little less? Sure.
    Damage received from the Languishing effect when operating the support modules has been reduced.
    We had to assign people to push tower activations - towers could not activate at the same time or it was a wipe. But pushing towers meant taking damage on top of vulnerability debuffs.
    Damage dealt by the attack Landmine Auto-detonation has been reduced.
    The mines would appear only briefly, then were invisible after that.
    They HAD to be stepped on or they would detonate for even more damage. Furthermore, this was a mechanic triggered by one of the towers. We had to control when we wanted to deal with this.
    (2)
    Last edited by ThirdChild_ZKI; 04-27-2017 at 08:06 AM.