Quote Originally Posted by bswpayton View Post
You know why because they dont want any obstacles at that point they want to get in and out to be done with it. People have pony farms up unsnyc always because they want to put as little and as minimal effort in team farming their birds. When people run things unsync thats what its ran for the least resistance the easiest method available is it not? I know for certain people aren't gona be doin any sync bird farms in stormblood.
What's the argument here? Unsynch *is* the path of least resistance in Coil, unless you're saying somehow unsynching makes Coil harder? I don't recall any mechanics adversely affected by outrageous dps like in Ramuh Ex and Leviathan Ex, the latter of which actually *is* easier to fight synched than unsynched intriguingly enough.

So lets be honest about this feature people use it because its easy no other reason for using it other wise
O teach me Payton Senpai, you clearly know the major use for every major function in the game better than the rest of the playerbase combined.

yes the person they mention above has a good idea with the teaching method but thats very very rare. Most people even in nn a new player will be like hey I have to do titan hm , the mentor will say do you want a speed kill and they do it unsync.
Well that's pretty shitty of the novice network then. I'm not saying I disagree, I'm just saying that's a pretty shitty outlook for the nn.

The community has spoken and its clear you see it in pf everyday if its old content and we dont have to do it we want the easiest way to do it possible.
So if people prefer to do things unsynched, that content in specific is dead? They'll *still* want to do it unsynched even if either of the OP's suggestions are implemented.
And that way is unsync and it will continue to always be the first choice if its available.
I'm not sure of your point atm. You waffle about a lot and it is annoying to try and sift through.
I mean yea Ive been in some unsync parties where we killed ifrit to fast , or same thing with ramuh but its not the same thing by any means as it is sync.
Ah yes! Ifrit thank you, that was another one.

And you're right, unsynch does make the fights entirely different. You're struggling with a very different side of the mechanics than before. But not every fight can be like that (and god help me if they were, holding deeps is painful.)
You are so overpowered that you are just taking chunks of health out of them that even if you wipe it will take you all of two mins to get back to the same point you were at where running it sync it would take alot longer to get to that same point.
The sky is blue, water is wet...

I ignore tones of mechanics
Sig material. Too bad Defias' quote is so much more fun.

in these same two fights Im not worried about breaking someone out of charmed ignored, on ifrit Im not worried about that chain attached to me ignored. I really dont even have to worry about the large wide room aoe or even look for the safespot all of those things can be ignored, and what people are asking for is the ability to ignore mechanics in coil to just because its coil doesn't mean that the option still shouldn't be there again unsync should be the least bit of resistance period if you want the challenge do it sync.
And finally we get to your goddamn point.

Coil Mechanics Unsynch lets me ignore:
Everything T1
Everything T2
T3 don't count but yeah ignore it too
Everything T4
T5: Can ignore neurolinks, kill Asclepius dead before second divebombs even come close to happening, Twin dies before Dreadknight and Twisters.
T6: Everything
Everything in T7. You *can* still pull through petrifying everyone. Though granted, easier to just follow mechanics.
T8: Bumrushed with pure deeps before
T9: Not a lot actually, though skipping Nael to 64%HP before two meteors drop helps a bit. Also burning her add down quickly, and then murdering her before Fire In/Fire Out really starts to be a thing.
T10: You can basically just burn the hell out of this.
T11: Can't skip a lot I can think of here, mostly because it's a more technically minded raid, but burning things down quick helps a lot.
T12: Can literally bumrush this
T13: Can literally bumrush this

Around T13 the average DPS's dps was maybe between 500 and 600 iirc (x4 and not counting tank/healer dps cuz I'm lazy) is between 2000 and 2400.

Nowadays average dps is 2000 on the low end. x 4 is about 8000, around 4x t13 synch dps in the day. There is not a single class that can enter coil at Lv60 i250 that has less hp than even a warrior back in the day, thanks to echo buffs as well.

"If you want challenge do it synch" Fair enough, but there is no challenge to a lot of Coil unsynch anyway. Nerfing it more is pointless because there will always be someone who can't do it. And they'll ask for nerfs. And more nerfs. And more. Until Coil is *nothing* but cinematics. Slippery slope, for sure, but there will never come a day people don't ask for nerfs because they can't do what's already faceroll easy, and you seem to always be on the side of the people who can't and refuse to try.

@Istaru
Not for me, stopped reading here.